Automatic reflexes can be life-savers. The second your fingers feel the heat of boiling water, they draw back, without any conscious thought. In many activities, we spend a lot of time training ourselves to react automatically to certain stimuli--in go, to react without thought to certain moves. But the true pro trains himself beyond that point--he acquires the reflex, but refrains from using it until the circumstances are appropriate.

Where there is a keima, there is a cut

Diagram 1: The shape these two white stones make is called a keima (knight's move). It is often used in attack and defense as it is faster than the kosumi and more flexible than the one-space jump.

Diagram 2: The major problem with the keima is that there is always a cut. Depending on the surrounding stones, Black can cut with 1, followed by white 2 and black 3--this often leads to a heated battle.

Diagram 3: In this example, White plays the keima with 4. Black could play along the right edge (to the right of 4), but that would be too passive. Cutting through with 5 and 7 promises a good fight. Notice that once Black sets course to cut with 5, he must follow with 7.

Diagram 4: White has no choice but to play 2. Pushing with 3 and 5 next is a good strategy, after which Black should defend the corner with sequence 7 through 13. White now has a problem of breaking through to the center. If he wants to solve the problem by making eyes, he can, in the sequence to 23, but this gives Black a better result. There are a few alternatives for White, but we won't go into them now.

Diagram 5: The cut Black initiated with 5 in Diagram 4 is similar to the shape shown here. Black plays 1, White blocks with 2 and Black cuts with 3. This particular cut is played when the marked stone is in place. Let's call this cut type 1.

Diagram 6: So what do you do when the marked stone is one space to the right? In that case, Black would initiate the cut with 1, White cuts with 2, and Black finishes the cut with 3. Let's call this cut type 2.

Diagram 7: Here is an example of the type 2 cut. After white 4, black 5 and 7 constitute this type of cut. White could now play at A, but this would revert back to Diagram 3. White is probably better off extending to 8--again this will lead to a heated battle.

Diagram 8: This is a no-no--try to avoid this type of cut! In professional games, you will rarely see a mix of type 1 and type 2. If the marked stone is located as in type 2, Black will almost never initiate the cut shown here.

Diagram 9: Up to the previous diagram, everything is more or less common sense. What we see in this diagram, though, is a bit more flexibility when the cut in Diagram 6 leads to a bad result for White. Let's look at some examples from pro games.

Diagram 10: You might think that after Diagram 9, Black can just cut the marked white stone completely off from the other two white stones, but if Black tries to do so by playing at 1, White will next cut at 2, followed by black 3 and white 4, putting white in a good position to capture two black stones in a ladder. Allowing White to capture two stones is out of the question, therefore Black has to be more careful, and not just play on a gut feeling.

Problems

When solving problems, shape is important, but shape must be backed up by reading. It is best if you can solve the problems without hints, but if needed, Reference 1 and 2 serve as a guideline to what happens if you play the all-too-obvious move. The solutions to today's problems will be carried next week.

Problem 1: This is the game in which Yoshio Ishida (Black) took the Honinbo title away from Rin Kaiho in 1971 when he was 22 years old. How should White defend against black 3?

Problem 2: In the same series this situation appeared. Black 1 seems fair enough, but what about white 2? Can't it be cut easily? Or perhaps it is the other way round. If black is being cut, how should he defend against white 2?

Problem 3: Let's now have a look at this year's Honinbo title match, played by defender O Meien and Masao Kato--both veterans. The second game of the series was played on May 24 and 25. O (Black) has just captured the marked white stones, but in exchange White has two moyos, one on the left and one on the right. Black 1 seems to be the best move, because if it succeeds, it cuts off the three white stones above it. White 2 was probably a mistake, as Black can now fairly easily ensure life in the sequence to 15, if he captures with A (this makes two eyes, one where 8 was, and one at B)--but before committing himself, Black first probes (yosu-miru) with 19. If White cuts with C, black A follows. Next, if White doesn't do anything, Black will cut with D, aiming at E and F. So how should White respond to 19?

Reference 1: If White cuts with 1, Black will in turn cut with 3. Before the exchange black 1 for white 2, White has a perfect answer with 4, but after that exchange, things become complicated. In the sequence to 15, White needs to play both at A (otherwise Black plays there to capture the corner) and at B to save his two stones. In other words, White is in trouble because of the black 1-white 2 exchange.

Reference 2: Black 1 seems natural, but that way, in the moves through 9 (Black has to connect his three stones by playing 9 at A), White can now play at 10 and 12, putting pressure on Black's corner on the right. The white stones around 4 and 8 are not weak, and Black has a defect at A that White can aim at.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....