Only one week after losing his Kisei title, O Rissei is defending his Judan title in a best-of-five match. His opponent, Shinji Takao, is an eight dan who has been making a name for himself by beating a number of top players in the run-up to the title match. He has a streak of 15 consecutive wins since the end of last year. With a prize of 13.4 million yen at stake, less than a third that of the Kisei title, the Judan is one of the lesser major titles. In a statement before the start of the series, O said young players these days are very strong and he would do his best not to lose the match 3-0. In the first game, O holds the black stones.

Diagram 1: O plays 1, 3 and 5, the so-called low Chinese fuseki, an aggressive opening strategy. White 6 is a modern approach to deal with this opening. Black 7 invites white 8. O then plays at 9 to enter the corner and take territory in a standard sequence to 17. White 18 next isolates black's stone at 3, which Black has to defend with 19 and 21. The combination of white 22 and 24 is a little slow, which is illustrated by black 25, which has to be answered with 26, giving Black the opportunity to seize the initiative at the top. At this point, Black is already doing well. Where should White play next?

Diagram 2: White 28 is one step too far. He should have played at 33 instead, probably followed by black 29. This would have expanded White's influence and pushed back Black's. However, after white 30, Black strikes back at 31 to isolate white 28. Against this obvious move, White had prepared the cut at 32. Though a cut at 34 was anticipated, Black unexpectedly cut back with 33 and 35. Reference 1 shows a more natural sequence. Although Black has taken the initiative in the center, he should have followed the sequence in Reference 2, instead of playing at 39. In the game, 40 is a resilient move, giving White a good shape and leading to the sequence to 66. After this move, White is completely alive and Black has run out of steam. In addition, he has a weakness at A and he has lost about five points because White can play at B (see Reference 1).

Reference 1: Black 3, white 4 and black 5 are a more natural way to cut than the moves played in the game. After black 7, white 8 hits the vital point of Black's shape, but after black 9, White will have to move into the center by playing at A, for example, followed by a black move around B. Note the difference in Black's territory on the right.

Reference 2: After black 1 and white 2, Black should have pushed once more with 3 before defending the cut with 5. White's most natural move would be A. But then black B, white C and black D would follow, leading to an uphill battle for White.

Diagram 3: Black invades the upper left corner with 67 through 73. White 74 enlarges White's moyo (potential territory) on the lower side while pushing back Black's stones on the left. Black 75 and 77 make eyes and territory, which moderates the threat of a white cut at A. At the same time, Black is hoping for an attack on the upper left corner, which in turn indirectly strengthens the black stones 67 through 71.

White tries out the aji in the lower right corner, but Black lives in the sequence through 87. White 88 expands White's lower side while aiming for the cut at A. Black has to do something. When reducing a framework, the best thing to do is draw a line between its borders (in this case 74 and 88), then play a move just outside that line. Black 89 is about in the middle just outside that line.

Usually a direct attack on such an intruder does not work very well. Instead, it is best to set up a splitting or leaning attack, if possible. In a splitting attack, you create another weak group and then attack both at the same time by splitting them. In a leaning attack, you attach stones to your opponent's strong stones to strengthen your own stones, which then play an assisting role in attacking a weak group in a kind of diversionary attack. How does that work in this case?

Solutions to last week's problems

Solution 1: The question was how Black can kill the White group. Black 1 is the vital point. If White plays at 2, black 3 puts him on the spot. White cannot capture the two black stones with A (or any other move) because he has liberty problems. On the other hand, if White does not play at 2 but somewhere else, Black will play at 2 to secure a connection to his stones on the outside.

Solution 2A: In this shape, White has a couple of defects. Black has various ways to take advantage of these defects. Cutting at 1 is one possibility. If White plays at 2, Black can cut at 3. White has little choice but to play at 4. In the sequence to 8, Black picks up two white stones in sente.

Solution 2B: In response to black 1, White can also play at 2. Black will still cut with 3. However, after white 4, black 5 is nasty. This sets up a ko for the entire white group.

Solution 2C: It is also possible to cut at 1 first, then cut at 3 to pick up the two stones on the right.

Solution 2D: Black 1 is a vital point. If White plays at 2, Black can make a seki (standoff) in the sequence through 7.

Problem for this week

Problem 1: White to play first and make life. Because of the limited number of possibilities for the first move--only four in total because of the symmetry--this is not a difficult problem. However, even for fairly strong players this problem holds a blind spot.

Hint: Especially in the Western world, people commonly believe that you have to be active in order to get a better result. However, this problem illustrates this is not always true.

Rob van Zeijst is a four-time European go champion and European representative to the Fujitsu world championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....