This is the third article in a series on life-and-death situations that explains some of the intricacies involved in the fate of small--and sometimes large--groups. We will start out with basic groups and shapes to try to gain an understanding of more difficult problems. For the real diehards, we will have a look at a pro game.

Life and death

As I stated in previous columns, try to solve as many tsume go (life-and-death) problems as possible without using stones. Players four dan or stronger should not look at the solution until they are sure they have solved the problem.

Diagram 1: (White 6 captures the ko below black 3; black 9 captures the ko at 3.) Last week, we had a look at this game between two top pros.

Black 1 becomes an obvious choice after last week's analysis. White 2 tries to capture the marked stone to make an eye, while simultaneously preparing an attack on the black stones in the top right. Black 3 captures the ko. White 4 is a ko threat and Black defends with 5 (if this move was omitted, white A, black B, white 5, black C and white D, would follow, causing Black to collapse in the corner). White 6 captures the ko. Black 7 is a ko threat and White follows with 8. Black 9 recaptures the ko.

This is the moment of truth. White responds by playing at 10 which takes away a lot of ko threats from Black but it also constitutes a ko threat in itself. Black finishes off the ko with 11. White then attacks another Black group with 12 .

Is this black group doomed? We won't go into the details, but after spending one hour and 24 minutes on his next move Black manages to save this group.

After the game, the white player said his move at 10 lost the game. Instead, he said he should have played a ko threat at A. Black would have answered at B, and White could have continued the ko.

False eyes

Last week, we encountered a few problems involving eyes that look real enough on the surface but were actually false eyes, or kake-me.

Diagram 2: This white group seems to have two eyes. However, after black 1, the marked white stone will eventually run into trouble and get caught at A.

Diagram 3: How does that work? Well, if White tries to escape after black 1, for example, by playing at 2 and 4, after black 5, White has a problem. Three of his stones are in atari, so he should connect at A, but if he does, he has only one eye--and one liberty--left. That means this White group will die. In other words, the eye at A is a false eye.

Problem 1: If it is Black's turn, he can kill the white group. Where should he play? However, if it is White's turn, he can survive. How?

Solution 1A: Black 1 is correct. White can capture with A or try to move out with B, but eventually his marked stone will be put into atari (see Diagrams 2 and 3) and it becomes clear that White has one real and one false eye.

Solution 1B: White 1 is the only move that can ensure White's survival. This move ensures that both B and C are real eyes. In contrast, White should not play at A, because then Black will throw in at 1 and we get a similar situation to Diagrams 2 and 3.

Solution to last week's problem

Solution 1: Black 1 is the correct move to kill the white group.

Solution 2: If White plays at 2 to cut off black 1, black 3 turns one of the eyes into a false one. In other words, White is dead.

New problems

Problem 2: It is Black's turn. How can he kill the white group?

Problem 3: Black to play. Where should he play to kill the white group?

Problem 4: Black can kill the white group in two ways. How?

Van Zeijst is a four-time European go champion and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....