Westerners studying Asian culture can sometimes be confused by its rituals, habits and ways of thinking--things that can only be understood and acquired after extended exposure. In general, Western culture promotes rationality over subjective intuition, which is common in Asia. The same kind of confusion can be found when Westerners come to Japan to study go, especially in the beginning.

Yes, there are some Westerners who have established themselves as professional go players. For example, American Michael Redmond, 9-dan pro, who came to Japan at the age of 14 and was taken in by Yusuke Oeda, 9-dan, as a live-in disciple. Redmond often appears on TV as a go commentator. A German, Hans Pietsch, 4-dan, and a Romanian, Catalin Taranu, 5-dan, both turned pro in 1997. However, for most Westerners who come to Japan to be insei (professional pupils), the culture shock is too great to overcome and they leave within a year or two, disillusioned. Some of them even become weaker go players. How can that be?

Rationality

As stated earlier, Western culture promotes rationality--meaning Westerners like to express things in numbers and figures; they want to quantify things. On the other hand, go professionals often talk in terms of "more or less," "somewhat" and "in some way"--they often use ambiguous terms.

Are they unsure? Don't they understand themselves? Are they really the all-knowing masters? Ambiguity often shocks and sometimes even scares Westerners.

Intuition

During a long career, a top pro will come to understand the many board situations and possibilities that exist, as well as the limitations of his knowledge. But even though he has seen many situations, it is highly unlikely that he will ever witness the exact two situations. Because a go board has 361 intersections, it is easy to understand that after about 50 moves no game is ever the same as one played before. Therefore, a pro has to judge a current situation based on similar experiences from the past.

Problem 1: What is the value of black 1?

Black 1 invades the territory claimed by the two marked white stones. Wouldn't that be about nine points? Then, isn't the value about nine points? Now, look at Problems 2 and 3.

Problem 2: Black 1 is an invasion alright, but is the value of this move the same as the invasion in the next problem?

Problem 3: Again, Black is invading the two marked white stones. What is the value of this move?

It goes without saying that the invasion in Problem 2 has a different value than the one in Problem 2. Do you judge this intuitively or quantitatively? Or can you approximate the value by giving it a number of points?

Solution 1: To solve this problem, I use a system which I call QARTS (Quantitative Analysis of Relative Territory and Strength). The system is based on something I read years ago: Creating a weak group is a liability of about 20 points. That seems to be common knowledge among professionals, but it seems we can use this information in other ways and for other purposes, too.

For example, we can use this information to quantitatively describe an invasion. In this particular case, I want to refrain from giving an answer since we don't know anything about the surrounding circumstances. Depending on those circumstances, White may choose to play any of the moves A through F, or tenuki (elsewhere).

Solution 2: This is a more concrete problem. White will probably cap at 2. If we just suppose Black can live--even though that is a very long shot--with the tesuji sequence 5 through 15, Black might get away. But even after white 22, Black has problems with a cut at A and wanting to push at B. But, whatever happens, White has already changed the status of a large part of the lower edge from potential territory to solid territory.

In addition, White stands to gain a lot on the right side as well and the attack is far from over. In short, black 1 is worth at least minus 20 points.

Solution 3: This is the other side of the spectrum, where black 1 is an invasion that cuts off one of the marked white stones. After white 2, the moves to 8 are forced.

Next, Black can connect underneath by playing at 12 or 16, or he can cut at 9. The moves to 19 are one example of what can happen. It is clear that both of Black's corners are stronger and White's group is still liable to come under attack. Here, Black 1 created two weak white groups (would be worth 2 x 20 points according to QARTS), of which one was immediately sacrificed by White to contain the damage, turning a liability of 20 points into a sacrifice that helps the other group.

Still, black 1 was probably worth at least 20 points for creating a weak white group, plus the territory he took away from White.

Problem 4: What is the value of black 1?

Problem 5: What about the value of black 1? Is this a hazardous invasion or is it an intelligent attack?

Problem 6: Where should black play?

Solution 4: Black 1 is an excellent move locally. It splits White's position and there is a chance that both white groups will come under attack. Because of this, White probably has to force the exchange 4 for 5 (a loss of at least a couple of concrete points as well as the loss of a possible attack at A). Then, as long as the two white stones around 2 are weak, White is unable to invade the lower-right corner at B or C. So even though black 1 doesn't make any territory directly, it destroys White's territory and position in that area, and enables Black to make territory in the lower-left and right corners--this is worth at least 20 points.

Solution 5: This is a deep invasion and unreasonable since White is strong on both sides. White will usually attack 1 from a distance by playing against strong black stones (this technique is called a leaning attack) with 2 and 4, creating a cutting point at B. Black may get out with 5 through 11 but white 12 takes a lot of points while creating another cutting point at A. White still has the possibility of sliding to C and breaking out at D. Even though Black took away some points from White in this area, in doing so, he forces himself to look after his weak group, meaning he can't also defend his positions on the left and the right at the same time. Black lost at least 20 points through this invasion.

Solution 6: Black 1 is a strong move. White is almost forced to play the sequence to 8. Black takes away a lot of territory while making plenty of points for himself in the sequence to 9. These moves also aim at renewing its attack on the entire white group.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....