The last few weeks were devoted to tactical issues, involving a lot of reading. However, tactics should always be part of the strategy. This week we are lucky to have a game that exemplifies how tactics--setting up, breaking and maintaining a ladder--and strategy are intertwined. It concerns the fourth game of the Gosei Title between defender Koichi Kobayashi and challenger Norimoto Yoda, the Meijin titleholder. Since this is a best-of-five match, the first to win three games wins. The Meijin won the first two games and 50-year-old Kobayashi looked like a goner. However, the defender showed amazing resilience and won the third and fourth game. The challenger won the fifth and final game, regaining the title, worth 7.77 million yen, for the first time in five years.

Diagram 1 (1-27): Until 9 there are no problems. It was possible for Black to play at 9 right away without first exchanging 7 for 8. This exchange actually involves an invisible ladder. See Reference 1. White 10 and 12 form an approach as well as a ladder breaker. That is the reason Black invades at 13, followed by the joseki (standard exchange) to 21. White then gets sente to first turn to 22 to reinforce his weakest group with 24. This is again sente as Black has to defend with 25 against an invasion at A.

In the end, White uses the sente he acquired after the exchange in the upper left to invade at 26. This move also involves a ladder, which becomes apparent in the sequence that follows. Instead of immediately answering at 27, Black could have first made the exchange C for white D, which would invalidate the sequence in the game.

Reference 1: White likes to play at 1, but he is at a loss when Black wedges in at 2. The only way White can get a good result is by cutting and connecting with 3 and 5. However, at this point, Black can set up a ladder with 6. White 10 and 12 in Diagram 1 combine to break this ladder and it is the reason Black invades the corner with 13.

Diagram 2 (28-47) (black 35 is where the marked white stone is): Since Black had not forced the 37 for A exchange, White could wedge in with 28 to invoke a ladder. Since Black resists with 29 through 35, White can capture Black's marked stone in a ladder. This looks terrible for Black. However, Black has a greater plan that becomes apparent when he plays at 37, a ladder breaker. He hopes White will answer at A as he can then pull out his marked stone. See Reference 2.

White's next move took the pros analyzing the game by surprise. Yoda played at 38, which keeps the ladder intact and attacks black 37 as well.

Black, on the other hand, splits White's position and takes a lot of profit with the exchange through 47. So, where should White play next? He has cutting points at A, B, and C, and these weaknesses combined with Black pulling out his marked stone at D guarantees a tough fight. Can White play at E to collectively defend against any attack while attacking the black group around 31?

Reference 2: If White answers black 1 with 2 to keep his marked stones connected, Black plans on pulling out his marked stone with 3, etc. If White insists, he'll find out the hand way, black 1 is a ladder breaker. That is the reason, White answers at black 17 (in this diagram) in the actual game (move 38 in Diagram 2).

Diagram 3 (48-59): White 48 is a strong move. It safeguards the corner territory while attacking Black's eye-space while also inviting Black to cut at A, white 66, black 54. This would protect Black's stones, but such a meek approach is beneath Kobayashi. He completely ignores his attacker and presses with 49 through 53 to build influence in preparation for the coming center fight. 54 is White's follow-up, but in the end, he has to come back with 60 and 62. Black now grabs his chance to play, 63 and 65, which is a ladder breaker again. White has little choice but to submit with 66 and Black captures three white stones with 67 and 69. Black has completely deflected White's attack. In the end, he wins by just half a point.

New Problems

Problem 1: How can Black kill the white group?

Problem 2: Where should Black play to make his group alive?

Solutions

Solution 1: Black 1 is the vital point. White 2 captures the marked stone but eventually, White will have to connect there so this is not an eye. Black has time to play at 3 reducing White's space to one eye. White dies.

Solution 2: Black 1 is the correct move to make two eyes. With correct defense at 3 and 5, A and B are always two eyes.

Want to find out more? Come to Ben's Cafe in Takadanobaba (03-3202-2445 or www.benscafe.com), where the English-speaking go community congregates every Sunday starting at 11 a.m. You can enjoy free lessons until 1 p.m.

Van Zeijst is a four-time European go champion and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
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  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
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  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
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  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....