Perfection is something that we all strive for, but rarely achive. In go, too, players strive to make perfect shape, but even professionals are rarely successful.

Professionals try to give their own stones perfect shape, while foiling their opponents attempts to do the same. If the objective of a particular fight is not immediately clear to an amateur's eye, the reason is usually because it is about shape.

Ponnuki

We have been discussing ponnuki for a few weeks now. First we established that ponnuki is a perfect shape(Diagram 1) depending on its location and the influence it exerts on its immediate surroundings. Then we discussed the different grades of ponnuki (Diagram 2), and that giving away one stone, leading to a perfect ponnuki, is usually not good, but if giving away a stone leads to an imperfect ponnuki, it can be a valid tactical maneuver.

Diagram 1: Assuming Black captured a white stone in the middle, this is the perfect ponnuki shape. It is a strong shape radiating influence in all directions, while the spot in the middle(where there used to be a white stone) serves as an eye. Depending on the location, the value of a ponnuki can be up to 30 points.

Diagram 2: The original stones are good, but stones A through D are redundant and make the ponnuki imperfect. Unless there's a different reason for them to be there, A through D decrease the effectiveness of the ponnuki shape. Stone E through F also make the ponnuki imperfect, but less so because they are farther away and their existence can be justified. But worst of all is the marked stone in the middle. This stone donesn't add any value--in fact it takes away value because it makes the black ponnuki eyeless.

Moves A through D and the marked stone are the Achille's heel of the black ponnuki.

Diagram 3: Any of the marked stones add to the strength of the original ponnuki(unmarked stones). For more information, refer to the last week's article.

Now let's now see how pros apply this in games. At first I had trouble finding good examples, but then I remembered the greatest master of shapes: Go Seigen, maybe the greatest go talent of the 20th century, who doesn't play actively anymore, but continues to teach many of today's top pros. This exchange, in the upper right corner, is an excellent illustration of the concept of perfect and imperfect ponnuki shapes.

Diagram 4: This is a game played in 1941 between Go Seigen(White) and his main rival at the time, Minoru Kitami.Together they created the New Fuseki Movement. Many of the opening moves may look unfamiliar, but keep in mind that many moves and joseki that are "common sense" now were new and unfamiliar then. The first real fight starts when White plays at 48 and Black cuts with 49. After black 53, the focus stays on the aji of white 48--can he escape, and even if he can, should he? Threatening to activate white 48, White starts another fight with 54.

Diagram 5: After white 2, Black needs to defend at 5. But before he does so, he first forces the exchange black 3/white 4. After this exchange, he can give away the marked stone in the exchange that follows. White 6 and 8 capture a stone to make a ponnuki, albeit an imperfect one. Black 9 threatens to spoil White's (already imperfect) ponnuki shape. At this point, White should never connect. Instead, white 10 is a good move.

Diagram 6(white 4 captures ko): Black 1 captures the ko. White 2 is a perfect ko threat. White 4 (where the marked stone is) recaptures black 1. Black has no choice but to conect at 5. White 6 is another hit at the Achille's heel of Black Shape.

Diagram 7 : Black 1 recaptures the ko, but again White uses the marked stone for a ko threat.

Diagram 8: White 1 recaptures the ko and, since Black has no ko threats, he is forced to connect at 2. White then breaks through Black's position on the right with 3 and 5. Black manages to capture another stone with 6 and 10, but his position on the right has become very low.

Diagram 9: This is the final position in the upper right corner. As you see, three ponnuki were made, but only one perfect on (at C). All the marked stones are redundant, and forcing his opponent to add them(irrespective of whether this happened before or after the ponnuki itself) was a success. As you can see, Black has five marked stones to White's two. White lost two stones (A and C), white Black lost only one (at B). All in all, Black played six redundant moves, while White played only four. Seen in this light, it should come as no surprise that Go Seigen was the final victor in this game.

Solution to last week's problem

Diagram 10: The moves 1 through 12 are a joseki, while the move 13 through 18 are a common follow-up. Note the order of black 7 and black 9.

Diagram 11: Black 7 must not be answered by pulling back at 8. Black 9 makes a perfect ponnuki shape--Black is strong in the corner while White's stones are still floating.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....