As witnessed in both soccer and go, the South Koreans have been very successful in international events. Their success in soccer may be fleeting (only time will tell), but in go it is an established fact. There are about 50 insei, or professional trainees, vying to make it into the professional ranks. These insei, most of whom are between the ages of 12 and 18, can hold their own against top pros playing only black, with no handicap. The success of young South Korean pros in local tournaments and at international go events is astounding. For example, third dan Lee Se Doi is only 19 but he has 32 wins in a row. With a few exceptions, the South Koreans are beating the Japanese hands down. What is the secret of their success?

Function over form

For the past few months, we have studied basic shapes, and their variants, which trigger certain automatic responses in pros--the Japanese pros refer to this as (good) style. But the South Korean pros are concerned less with style and more with results. Often the two go together, but when based on a conditioned response, style may not offer the answer. The South Koreans prefer to make decisions based on reading (visualizing the next few moves), and as a result they are very good at it. To improve our game, the question is: Can we master the art of reading?

Last week, we introduced the book Life and Death. It approaches problems in a systematic way and makes the reader visualize moves and countermoves. Another good feature is that the book does not call for either color to ensure life or kill its opponent--instead it asks what the status of a certain group is. That is closer to what happens on the go board.

Chapters 5 and 7 deal with one- and two-space notchers. Here are problems similar to those in the book.

Problem 1: The basic shape of the one-space notcher is shown here. What is the status of the Black group?

Problem 2: What about the status of this Black group?

Problem 3: This is part of a joseki (standard corner exchange). White 20 can also be played at A. What do these moves threaten and how?

Problem 4: Based on the preceding problem, how should White respond to black 1?

Solution 1: If Black moves first he can live, but White can kill the black group if he moves first. Black 1 is the only way to live. White 2 and black 3 are miai--if White plays at 2, then black plays at 3, and vice versa. Note: A white stone at either A or B would be fatal for the black group. To kill, White could play at 1, 2 or 3, or even at A or B depending on the surrounding stones.

Solution 2: The result also depends on who moves first. White can kill the black group by playing at 1. Black 2 enlarges the total eye space, but white 3 is fatal. If Black were to play first, he could live by playing at 1 or 2 as his first move. If White counters at 1 after Black moves at 2, the sequence black 3, white A, black B, white C and black D would follow, leading to the capture of a white stone and the creation of two eyes.

Solution 3: Again, everything depends on who moves first. As can be seen in the previous two situations, Black needs to play at 1 and 5 to live. After that, White plays on the upper side to ensure life for his stones in that area. Note: White needs white 20 or A in Problem 3 to be able to play 2 (otherwise he would be cut at 4).

Reference 1: Of course, it is possible for White to play at 1 immediately. If the same moves follow on the upper side, this would be the result. The black upper left corner is one point smaller, and White still has the exchange white A, black B in reserve. So isn't this better for White? No, because White has no stones at the triangular spots, while Black has none at the spot marked X. For Black, it does not matter much, but for White it is terrible. His stones are now very close to Black's center thickness, and he has less of a chance of making an eye shape, thus demonstrating the reason why the joseki is followed in Solution 3.

Solution 4: In response to black 1, White needs to play at 2, which will be followed by a battle for supremacy. The moves to 7 seem forced, but after that there are several possibilities. This diagram shows just one example and the battle has not yet ended.

White must be careful not to connect at 3 instead of 2, thinking to avoid a fight. That would make the black group on the left side unconditionally alive--try this out on a real go board--and Black would be able to play on the upper edge first.

Problem 5: Here is your basic two-space notcher. What is the status of the Black group?

Problem 6: This is a similar problem, except that White does not have a stone at A or B. What is the status of this Black group?

Problem 7: Isn't black 1 a mistake (see Reference 2)? And what happens if Black exchanges A for white B?

Solution 5: Black can live if he plays first, while a White move first can kill the black group. Black 1 is correct and in response to white 2, black should play at 3.

Reference 2: Black 1 is wrong because white 2, 4 and 6 will kill the white group.

Reference 3: After black 1 and white 2, Black 3 is also wrong. White 4, 6 and 8 kill the group. Black cannot play 7 at 8 because White will capture four stones.

Solution 6: Black can either play at 1 or at A. White 2 must be answered with 3.

Reference 4: For Black, it is even possible to play at 1. White 2 is the strongest counter, but in the sequence to 9, Black lives by the skin of his teeth. As a matter of fact, he gets much more territory than in Solution 6, but that is only because White should have played differently.

Solution 7: Black 1 works because of the intricacies of the corner. So, after white 2, Black can play at 3. If white plays at 4, black 5 ensures life. Note that if Black had exchanged A for B, he would not have been able to play at 7 in response to white 6, because of a shortage of liberties.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....