One of the best and most authoritative Web sites for finding information on go players and games is one run by Jan van der Steen (www.gobase.org/). The site contains information on the history of go, the rules, a lot of tips, extensive explanations, go proverbs, and introductions to several strong players who offer lessons for a fee.

Featured players include Catalin Taranu from Romania, a 5-dan go professional in Nagoya who offers links to private lessons, and former professional Guo Juan, a Dutch woman who was originally a 5-dan pro in China and now runs a go school with lessons that target various levels.

Most professionals from all over the world are listed on van der Steen's site. It contains short personal histories, and many of their games are featured in an extensive database.

The second step--part 5

This series for beginners started about two months ago. We have learned not only how to capture stones, but also how to prevent them from being captured by making two eyes. However, one problem remains. Some readers may have noticed something strange in one of last week's solutions.

Diagram 1: This is Solution 3D from last week. I said all of Black's marked stones were dead.

Diagram 2: The reason was that White could capture the marked stone with 1.

Diagram 3: This would be the new situation. White has just played the marked stone. Notice that this reduces the liberties of Black's remaining stones to just one.

Diagram 4: But, you argue, can't Black recapture the marked stone by playing at 2? This would bring us back to Diagram 1, and everything would start all over again.

Ko rule

In fact, the situation described here occurs frequently and is called ko. To prevent the capturing back and forth of ko, there is a rule: "No full board situation can exist twice." What does this mean?

Diagram 5: The implications of the ko rule are that after white 1, Black can't capture right away, because this would repeat a board situation. However, he can play somewhere else, for example at 2. It is up to White to answer black 2, but he can also capture with white 3.

Diagram 6: In the previous diagram, White didn't specifically need to answer. However, in this situation, after White captures the marked stone with 1, black 2 threatens to capture the two marked white stones (while reducing the whole white group to only one eye). In this case, it is a good idea to answer with 3.

Diagram 7: Compared to Diagram 3, the full-board position has changed--for example, the exchange 2 for 3 in Diagram 6--which makes it possible for Black to recapture the marked stone with 4. Now White can't recapture. White 5 may not seem like a compelling threat, but the problem is Black can't ever win the ko.

Diagram 8: For example, if he connects his marked stone by playing at 1, he puts all of his stones in immediate danger as there is only one liberty left at A. In other words, White could immediately play at A and capture the lot. This means White can play the ko at any time he pleases. That is the real reason for the demise of the Black stones.

Diagram 9: This is the basic ko shape. White can capture one stone by playing at 1. On the other hand, Black can't recapture immediately. He first has to play another move. White could then answer that move or he may choose to connect white 1 (by playing where the captured black stone was).

Problems

Problem 1: How can White start a ko?

Problem 2: Is there any way for Black to save his marked stones?

Problem 3: The moves to 5 are a standard method for invading this corner. How should White continue after black 6? See Reference 1.

Reference 1: After black 6, if White connects with 7, Black can kill the whole white group by playing at 8 and 10. A cut at 11 is not as dangerous as it looks and after black 12, White has run out of steam. His group is dead.

The English-speaking go community congregates every Sunday starting at 11 a.m. at Ben's Cafe in Takadanobaba, Tokyo. (Tel: 03-3202-2445 or visit www.benscafe.com).

Rob van Zeijst is a four-time European go champion and European representative at the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....