How deep can a pro read? That is a tough question. There are circumstances in which a pro can't even read the next move, especially if the position is a strategic one. On the other hand, during a fight they may be able to read 50 moves or more. This is simply because during a hands-on fight, many moves are forced. And, even if not to the same extent, you can learn to do the same thing. Impossible? I promise that by the end of this article you will have read a sequence of about 50 moves. All you need is a bit of concentration and perseverence.

If you enjoy crossword puzzles, chess, checkers, diplomacy, and other strategic board games where you develop strategies and tactics and in which you have to match your opponent's wits, you will certainly enjoy go.

The first step--part 3

Diagram 1: This is a game between two beginners. Skirmishes break out immediately when White attaches with 2. This reduces Black's liberties by one, but notice white 2 has only three liberties himself too. Black plays at 3 to reduce the liberties of white 2 to only two. White is not impressed and cuts the black stones with 4. Black decides that he'd better strengthen at least one stone by extending with 5. White keeps hacking away with 6. Where should Black play next?

Diagram 2: Black 7 is an excellent choice. If he doesn't play there, his stone at 3 will be taken. White then kept chasing Black's stones with 8, but after black 9, his own marked stone is in trouble.

Diagram 3: For the moment, White can escape with his marked stone by extending with 10, but next Black plays at 11. White has only two liberties left at this point. With 12, White attempts to run away. However, black 13 keeps him down to two liberties again. After white 14, black 15 squashes White's stones. Now the white stones have only one liberty--at A--left. Even if he plays there, he will create a group of stones with only one liberty--at B. In other words, after black 15 White is dead. In fact, after Black plays 9, the marked white stone is lost, though it still takes a few moves to get to the point of the actual capture.

Diagram 4: There are many shapes and positions in which a stone can be captured. For example, if White plays move 6 as shown here, Black can already capture the white stone at 2.

Diagram 5: The moment Black plays 7, the marked stone is lost. Let's verify this. If White doesn't believe Black, he can try to run away with 8. Black 9, 11, 13, etc. all keep White down to one liberty. If he decides to play it out, all of White's moves are forced. In the end, after white 24, black 25 captures ten white stones. This technique is called the ladder (or shicho, in Japanese). This particular ladder started at move 7 and constituted 19 moves.

Solutions to Last Week's Problems

Solution 1: Black 1 captures the marked white stone.

Solution 2: Black 1 is the crucial move. It captures the two marked white stones while setting his four marked stones free. On the other hand, if it is White's turn, he should play at 1, too. This would capture the four marked black stones.

Solution 3: Black 1 captures the two marked white stones and frees his own two marked stones. If it had been White's turn, he should play at A and capture the two marked black stones, which in turn sets his two marked white stones free.

Problems

Problem 1: Compare this situation with the one in Diagrams 4 and 5. Can Black play 1 and capture the marked white stone? Carefully consider what happens due to the presence of the white stone at A. And consider what happens when there is a black stone at A.

Problem 2: This is a game from two intermediate players. White 18 started a nasty fight. Black 19 was a good move, but after white 20 and 22, Black has only two liberties, at A and B. Black needs to do something fast. White's surrounding stones at 12, 14 and 18, have three liberties, at C, D, and E. White's surrounding stones at 6 and 10 have only two liberties, at F and G. How can Black capture these two stones?

Next week, you can find the answers to these problems, or you can find out tomorrow at Ben's Cafe in Takadanobaba (Tel: 3202-2445 or www.benscafe.com) where the English-speaking go community (Japanese welcome) comes together every Sunday starting at 11 a.m. Free lessons can be enjoyed until 1 p.m.

Rob van Zeijst is a four-time European champion and European representative of the Fujitsu World Championship.

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....