In the fourth game of the best-of-seven Kisei title, defender O Rissei had finally evened the score 2-2. In the fifth game, played on Feb. 20 and 21, he found himself about to be pushed over the edge by challenger Ryu Shikun. The game was over in that there were no more points to be scored. The only thing left to do before counting the score was to fill in no-man's land, known as dame points. After that, the prisoners would be put into the territories, which would then be counted. In the normal course of event, Ryu would have won by 3-1/2(harf) points.

Before filling in the dame points, Ryu mumbled that the game had come to an end. This is the common practice, after which the opponent usually agrees and the dame points are filled in amicably. During this phase, when both players have declared the game finished, stones cannot be captured, even if they get into an atari.

But in this case, O Rissei claimed he had not heard Ryu's murmur, let alone agreed the game had finished. As the two played dame points in turn, Ryu noticed a spot where his stones were in atari. As he tried to play his second move in a row, O stopped him. The referee, Yoshio Ishida, was called, and, after scrutinizing a tape of the game, found O had not said anything and Ryu's murmur was incomprehensible. Consequently, he allowed O to play the next move and capture the stones in atari. A few moves later, Ryu resigned the game he should have won. It was a tragedy both for Ryu and for go fans.

In Japan, the rules for deciding the end of a game at official professional matches have always been ambiguous, and this has sometimes led to criticism. By comparison, the relevant World Amateur Go Championship rule states: "The players continue to play alternately until all the neutral points have been filled and all necessary defensive moves have been made."

Now this ambiguity has lead to problems in an important game, reversing the result, and possibly affecting who wins the series, with a winner's purse of 42 million yen at stake. It may be time to make firm rules for the end of the game.

The end of the game

Diagram 1 :
diagram1

A number of interesting battles take place in this game. The komi, (compensation) Black gives White for playing the first move is 3-1/2(harf) points.

Diagram 2 :
(White 42 is played where the marked stone is)

From Black 25 on, the endgame starts, and the game ends at move 46, as there are no more points to be made according to Japanese rules. According to Japanese custom, the players agree that the game is finished.

Diagram 3 :
But has the game really ended ? For example, when Black plays at A, White has to answer at B in order not to lose points. On the other hand, White could play at C and, if Black answers at E, connect at C to make two points, one at G and one at F. But if Black answers white C at D, White must capture at E, and Black can take the ko at F. Theoretically, White can make a ko threat, but even if he does, it will be too small, and Black will capture at H and, when White finishes the ko threat, Black can next capture three stones with I.

dia2,3,4

Therefore in practice, White won't play at C. Just to be sure, Black would play at C as soon as possible, and White will answer at D. Black also eventually has to defend at E and White at F, after which Black can play at G to take the last dame point.

However, during the stage this diagram depicts, when both players agree that the game has finished, accidents are not supposedto happen and, indeed, can't happen by chance. For example, White may ignore black A and refuse to connect at B, arguing that B should be counted as a point for White. This is nonsense, but for the sake of argument, let's suppose it happens. What to do now? If there is a referee, he is called upon to force White to connect at B. But when there is no referee (or a stronger player) nearby, it isn't always easy to tell. That's when the game restarts. Black could then capture the marked stone by playing at B. This would lead to a full-fledged ko and either to Blacks marching into White's territory or White connecting at B after all.

Diagram 4 :
If both players play the dame points correctly, this will be the result. Black has 20 points + 3 prisoners (at D, E and F) = 23 points. White has 15 points + 4 prisoners (at A, B, and C two times) = 19. Including the komi, Black would win by half a point.

Diagrams 5-7 : images
(The following moves were made in ko: white 54, black 63, white 66, black 69, white 72, black 77, white 80, black 83, white 88, black 91 and white 100.) The first 200 moves of the fifth game between Ryu Shikun (Black) and O Rissei are provided for reference.

New Problems

Problem 1 :
White to play first. What is the best result for both players ?

Problem 2 :
Black to play and connect his stones.

Problem 3 :
Again, Black plays first and lives with all of his stones. There are two correct solutions.

Problem 4 :
Black seems to be in trouble. Can you somehow connect his stones ?

prob1,2,3,4

Solution to last week's problem

Solution 1 :
After Black saves his stones by connecting at 1, White clamped at 2. In the game, Black played atari with A, but he should have played at 3 immediately. White will capture a stone with 4 and 6, leaving Black free to take charge in the center. However, after the exchange 8 for 9, White can clamp to the right of 9 to start a ko. At the moment, as White has no ko threats to back up a ko fight, a move at 10 seems reasonable. Still, since a ko fight could erupt at any time, Black had better answer at 11 as soon as possible. This would give Black a reasonable game.

solution1


Diagram 5,6,7 images

diagram5
diagram6
diagram7

By Richard Bozulich

By Rob van Zeijst

  1. Example of a pro game
  2. Insight to the pro game
  3. The basics of territory
  4. Be proactive
  5. Take the Initiative
  6. The endgame
  7. The Last Points
  8. Last week's problem
  9. The endgame
  10. Endgame Tesuji
  11. As expected,
  12. Kisei Title
  13. Balancing attack,
  14. Balancing attack and defense
  15. Tobi, kosumi, keima
  16. Tobi, kosumi, keima
  17. The end of the game
  18. O Rissei keeps Kisei title
  19. Solutions to last week's problems
  20. Over the next few weeks
  21. Efficiency calls for good shape
  22. Get an eye for shape
  23. Middle of three stones
  24. Kosumi: pros and cons
  25. Defects of kosumi
  26. Kosumi
  27. Hazama
  28. Attacking
  29. Where there is a keima, there is a cut
  30. Cutting keima the right way
  31. Visualization is a must
  32. Function over form
  33. Rationality
  34. Intuition
  35. Realistic approach
  36. Connecting stones
  37. The so-called cosmic style
  38. Ponnuki
  39. Ponnuki
  40. Ponnuki
  41. Sabotage
  42. Ponnuki and Ko
  43. Fighting ko effectively
  44. Handicap go
  45. Handicap go
  46. The nine-stone handicap
  47. Basics of handicap go
  48. 5 more basic principles of handicap go
  49. Yoda defends Meijin Titlego
  50. Original ideas
  51. The third part of the game
  52. In go, it is easier to...
  53. A good way to improve a game
  54. A big gap between genders
  55. World Championship for Women
  56. Hane defends the Tengen Title
  57. 7-stone handicap
  58. Let's start the New Year...
  59. 9x9 pro game
  60. 9x9 pro game
  61. The following is...
  62. The Go player's...
  63. Of the three most prestigious titles, ...
  64. This is the third installment in a series...
  65. Achallenger has to overcome many obstacles....
  66. In the battle for the 42 million yen.....
  67. Only one week after losing his Kisei.....
  68. After recently losing his Kisei title.....
  69. It is a well-established fact that.....
  70. Go--The first step
  71. Some basics about the pro world
  72. How deep can a pro read?.....
  73. Who are the best go players.....
  74. Can computers play go?.....
  75. Last week, we established.....
  76. Computers have led to a flourishing.....
  77. Though I recommend that you join a go club.....
  78. Last week, we finally got to the point where we discovered that.....
  79. Some people like to offer quotations aimed at showing .....
  80. One of the best and most authoritative Web sites for.....
  81. At the beginner levels, go is an easy game to play.....
  82. We often do things in life without thinking.....
  83. We are often told to do the right thing.....
  84. Following a pattern set by others is easy.....
  85. This week's Go Weekly, a Japanese weekly go newspaper.....
  86. How fast can you do a job and do it right.....
  87. When I am asked by go students how they can.....
  88. Books have been written on the subject.....
  89. Go players are always quick to point out that go is a superior.....
  90. The last few weeks were devoted to tactical issues.....
  91. The fifth and final game in the best-of-five Gosei title match .....
  92. The dividing of land, property, and things of .....
  93. Fireworks are expected between current Meijin .....
  94. Dividing land, property or living space in one's own favor is .....
  95. The dream match between the current Kisei .....
  96. Three games have now been completed in the best-of-seven series.....
  97. We have talked strategy over the past few weeks.....
  98. In study, in all branches of sport.....
  99. The most important things a go beginner.....
  100. In many games and sports,.....
  101. How do you do confront your fears?.....
  102. In go, you cannot expect to deal with.....
  103. When your opponent is much stronger than you.....
  104. Using the power of your opponent for.....
  105. The combination of aggressiveness, .....
  106. Last week, there was some good news for.....
  107. On Dec. 18, in the fifth game of.....
  108. Go Weekly, which hits the nation's newsstands every Monday.....
  109. In go, the beginner must try to master the basics of life and.....
  110. Last week, we started a new series on life and.....
  111. This is the third article in a series on life-and.....
  112. In this article, the fourth in a series, we will take.....
  113. This is the fifth installment of tsume go.....
  114. Practice, practice, practice. This is the way to improve.....
  115. The Kisei title match, worth more than $400,000.....
  116. The Kisei title match, worth more than $400,000.....
  117. For a champion, 25-year-old Keigo Yamashita has.....
  118. In two-day best-of-seven matches.....
  119. Naoki Hane has iron nerves.....
  120. The game of go can be as easy or as difficult.....
  121. On April 18 and 25, the TV Tokyo network will.....
  122. Give and take is widely used in daily life to strike.....
  123. Although go has a history of almost 4,000 years.....
  124. The adage "Chess was invented but go was discovered".....
  125. Unlike chess, in which a board position.....
  126. Over the past few weeks we have concentrated.....
  127. Go is sometimes perceived as a more difficult game than chess
  128. Last week, I stressed that the objective of go was to.....
  129. Anyone can learn the basics of go.
  130. Go can be considered a zero-sum game as .....
  131. If you play a strategic game like go, taking or keeping .....