The leaning technique (***)

The more techniques and applications you learn, the stronger you get. When you get close to the shodan level, the leaning technique, or motare, becomes useful for making a leap into the world of solid dan players. The principle behind the technique is not difficult, but its application and timing can be problematic.

In many cases, the leaning technique is similar to the splitting technique, in which one renders two or more groups of the opponent eyeless and chases them in the same direction in order to engineer a double attack. But the leaning attack technique uses the opponent's strength to reinforce one's position-the kind of philosophy underlining judo. If you are striving for the top rank, you should have both techniques under your belt.

Lean comfortably

The fastest way to learn how to use the technique is by example. Last week, there were two problems involving the leaning attack technique. Here are the solutions.

sol1,2 refe1
Solution 1 : White has just invaded by playing the marked stone. Black 1 forces White to add to his investment by playing 2 and black 3 is followed by white 4. These are preparatory steps. After White's invasion group has grown to three stones, they become an excellent target for attack. To strengthen himself, black 5 leans hard on the single white stone. White 6 is a natural response, but this induces black 7, allowing Black to reinforce his position while cutting through the two white formations. White will have to come out with 8 now, abandoning his two stones at the top. Black has now at least three choices: A through C.

Reference 1 : Instead of black 7 above, Black has an even more audacious move at 7 in the diagram. This increases the pressure on the white group at the top. Under such perilous conditions, usually the best thing to do is to abandon your stones as quickly as possible. Any further resistance only adds to the burden, so escaping with 8 and 12 is essential, but Black gets more than adequate compensation through 13.

Solution 2 : Black 1 is put under pressure by white 2 and 4. Since black 3 is already in place, of the two white stones, white 2 is weaker. In order to attack it, leaning on the stronger white stone with 5 and 7 is a strong way of playing. White can now choose among A, B and C.

Continuation A : If white 8, black 9 is the only move. When White aims at cutting through with 10, Black defends with 11 and 13. White has managed to create two groups. The easiest way for Black is to settle himself with A, but B is a bold alternative when playing a game without a handicap.

continuationA,B,C
Continuation B : After white 8, wedging at 9 is important as it creates defects in White's shape and White's stones get into a low position. The moves to 16 follow. Using the leaning technique, Black has managed to isolate the marked stone. He can now complete his formation with A or B depending on the circumstances.

Continuation C : In response to white 8, Black can play at 11 immediately, which is the only move in an even game. But in a handicap game, black 9 is an acceptable move. The moves to 15 form a joseki. Black can now choose between A and B depending on the circumstances.

dia1 Diagram 1 : The leaning attack is a sophisticated kikashi (forcing move) sequence. When Black attacks with 1, White has many options, including defending in the corner, but if he decides he wants to attack, white 2 to gauge Black's response is an interesting move. Black will usually answer with 3. Now White attacks with 4 and, after black 5, plays out his second kikashi at 6. In most cases, Black will respond with 7. Now White can attack black 1 and 5 by exchanging A for B, then cap at C or D. In a way, White borrows the strength of the marked stones to strengthen himself, then reverses the role of attacker and defender.

Diagram 2 : This is the first game of the Kisei titlematch held this year with O Rissei on Black and Cho Chikun on White. The best way to study this game is by actually putting the stones on the board and following the action move by move.

dia2 White builds a moyo on the right with 14, 16 and 20, while Black grabs territory. Next, White sets up a huge moyo on the right with 22. Invading with a move like black 23 seems forced. What would you do in this situation?

Most players would probably attack the invader directly with moves such as A or B. The problem is that the attack would quickly fizzle out with White not getting anything to show for it.

White 24 and 26 beautifully exemplify the principles of the leaning attack. White seems to gain nothing as Black smoothly swivels into the corner with 25 and 27. Next, White prepares to make the same shape again as on the upper edge. After white 30, Black dodges the attack again by jumping into the corner. White 32 is forced. Now black 33 looks well-timed. White 34 seems to be a slow move whereas black 35 takes actual territory. But as we finally come to 42, suddenly we realize that Black's stones around 23 are still weak, Black's corner territories (all four of them) are relatively small and White's center and right moyo are flourishing. In the end, White wins by 41/2 points.

Problems

Problem 1 : Using the principle we have just studied here, where should Black play next ?

prob1,2
Problem 2 : In this game between Naoki Hane on Black and O Rissei on White, Black invades with 25. White 26 aims at employing the leaning technique. For example, if Black answers at A, White has good moves at B, C and D. So obviously, playing at A is out of the question. Remember White is already strong in the upper right. How does Black respond ?
(The number of h indicates the difficulty level with one representing beginner and five the most advanced.)

By Richard Bozulich

By Rob van Zeijst

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  2. The last rule--ko
  3. Basic strategy of go
  4. Go as a second language
  5. Building castles
  6. The secrets of the lazy
  7. Don't mistake movement for action !
  8. Madmen and common sense
  9. Breaking down the borders
  10. Go the 4th R in school curriculum
  11. Go an educational tool
  12. Mixed-doubles go
  13. Problems and answers
  14. The answer is in the doing
  15. Upsetting common sense
  16. Believing is winning
  17. The art of tenuki
  18. Classification and association
  19. Being in good shape
  20. Keeping in shape
  21. Games of Culture
  22. Deduction and Induction
  23. Asking the right questions
  24. War or peace ?
  25. Avoid simple solutions
  26. The master player
  27. The Ing Memorial Cup in Europe
  28. new ruler on the Kisei Throne
  29. Expectations and reality
  30. Quantity or quality ?
  31. Fujitsu Cup
  32. A Slip of the mind
  33. Losing your bonus
  34. Get out of that groove
  35. New lease on life
  36. Games people play
  37. Changing your mind
  38. Pick your fight
  39. Sanrensei-Part II
  40. Invasion tactics
  41. sanrensei strategy
  42. JAL Cup World Amateur Go Championship
  43. The Honinbo Title: Up for grabs
  44. O Meien becomes new Honinbo
  45. Rote memory vs calculation
  46. The problem with go
  47. The art of stealth
  48. Keep your options open
  49. Where Zen and go meet
  50. Think globally, sacrifice locally
  51. Yamashita the new Gosei king
  52. Toughing it out
  53. The leaning technique
  54. Learning by example
  55. Proverbs guide your hand
  56. Yoda, the new hero
  57. Young turk wars
  58. Evolving game
  59. Solution to last week's problem
  60. Every move is a new board situation
  61. King of ko
  62. Get stronger at ko
  63. Solutions to last week's problems
  64. Answers to last week's problems
  65. Go Training in Europe
  66. Kikashi and Nozoki
  67. Tips from the Pros
  68. Applying the theory
  69. Answers to last week's problems
  70. More on honte
  71. Aggressive players know boshi
  72. Boshi-old hat for go-getters
  73. Boshi-erasing influence
  74. Rui Naiwei-top woman player
  75. last week's problems
  76. Making the connection
  77. More connections
  78. professionals use connections
  79. Solutions to last week's problems
  80. Sometimes a person might wonder
  81. Solutions to last week's problems
  82. Solutions to last week's problems
  83. Guidelines for explaining the game
  84. Handicap in golf and go
  85. Atari-The last liberty
  86. The second technical rule
  87. Concept of territory
  88. The Concept of Life
  89. Mine is bigger than yours
  90. Third line vs fourth line
  91. How low can we go ?
  92. Wariuchi
  93. Changing your perspective
  94. Solution to last week's problems
  95. O Meien defends Honinbo title
  96. O Meien retains his title
  97. Thickness-a hard issue
  98. Upping the ante
  99. Look and understand-cutting is zilch
  100. Bad style vs good style
  101. Solutions and references
  102. In go, most people have,,,,
  103. Two eyes