Keeping in shape

It is better to be beautiful than to be good. But...it is better to be good than to be ugly. - Oscar Wilde (1854-1900)

What is beauty?
Beauty often implies simplicity, harmony and naturalness. We find these characteristics in literature, music and other forms of art. A computer programmer friend recently remarked that the difference between a good programmer and a mediocre one is the beauty in the way his or her programs are structured. Elaborating, he said that if the separate blocks that make up a program have a good structure, they have universal applications and that makes them efficient in the long run.

Go also recognizes beauty in the sense of good and bad shapes. Last week, we started to discuss the basics of this idea. Although every move applies to a specific situation, good shapes are essential and a thorough knowledge of the aesthetic value of a move helps a go player improve his game.

dia 1We established that a bamboo connection was effective and therefore a good shape. We also saw that an empty triangle is intrinsically ineffective and therefore stronger players recognize this as bad or ugly shape, regardless of the merits it may have.

Diagram 1 shows an example of the bamboo connection.

prob 1-2

Problem 1: After black 1, how does White establish a bamboo connection ?
Problem 2: How does White make a good shape after black 1 ?

When Black has a bamboo connection (Diagram 2), it is a waste of time for White to play on two sides with the marked stones as one of these stones seems uncalled for.

dia 2

Diagram 3 shows a joseki (established corner sequence with an even result).
Diagram 4, this is not a joseki as the result is not even. From the explanation for Diagram 2, you can deduce that the black stone at 3 is not effective. Due to the poor role that black 3 plays,

dia 3-4
dia 5-prob 3White can now choose from A to D for his next move.

Problem 3: By looking at Diagrams 3 and 4, can determine what the next couple of moves both players should make after black 1 ?

Let's have a look at the other side of the coin now.

Diagram 5: This is an empty triangle, ineffective because the marked stone is unnecessary for connection.
Diagram 6: Due to the presence of the marked White stone, Black, in order to escape, has to make do with 1. The marked White stone, therefore, occupies a vital point and threatens the original three black stones.

dia 6-7

Diagram 7: After White strikes at the vital point with 1, Black is forced to defend with 2. But this move makes two empty triangles at once. It is hard to find a move that is less aesthetically appealing.
Problem 4: It is White's move, but where is the vital point ?
Problem 5: Here again, White must play and strike at the vital point.

prob 5-6

Diagram 8: The moves to 18 represent a joseki.
Problem 6: After white 20 in Diagram 8, if Black plays tenuki (elsewhere), where should White play ?

The diagrams and problems offer a rudimentary idea of what represents a good and bad shape.
The reason why the shapes here are bad is because

dia 8 prob 6

the stones are working inefficiently. Another reason is that empty triangles eye shape. In contrast, imagine a black stone where White's marked stone is in Diagram 6. Or, a black stone at 1 in Diagram 7. These moves provide an eye space and make efficient use of all stones. In go, beauty is not in the eye of the beholder, but rather beauty is the eye !

By Richard Bozulich

By Rob van Zeijst

  1. How to teach go
  2. The last rule--ko
  3. Basic strategy of go
  4. Go as a second language
  5. Building castles
  6. The secrets of the lazy
  7. Don't mistake movement for action !
  8. Madmen and common sense
  9. Breaking down the borders
  10. Go the 4th R in school curriculum
  11. Go an educational tool
  12. Mixed-doubles go
  13. Problems and answers
  14. The answer is in the doing
  15. Upsetting common sense
  16. Believing is winning
  17. The art of tenuki
  18. Classification and association
  19. Being in good shape
  20. Keeping in shape
  21. Games of Culture
  22. Deduction and Induction
  23. Asking the right questions
  24. War or peace ?
  25. Avoid simple solutions
  26. The master player
  27. The Ing Memorial Cup in Europe
  28. new ruler on the Kisei Throne
  29. Expectations and reality
  30. Quantity or quality ?
  31. Fujitsu Cup
  32. A Slip of the mind
  33. Losing your bonus
  34. Get out of that groove
  35. New lease on life
  36. Games people play
  37. Changing your mind
  38. Pick your fight
  39. Sanrensei-Part II
  40. Invasion tactics
  41. sanrensei strategy
  42. JAL Cup World Amateur Go Championship
  43. The Honinbo Title: Up for grabs
  44. O Meien becomes new Honinbo
  45. Rote memory vs calculation
  46. The problem with go
  47. The art of stealth
  48. Keep your options open
  49. Where Zen and go meet
  50. Think globally, sacrifice locally
  51. Yamashita the new Gosei king
  52. Toughing it out
  53. The leaning technique
  54. Learning by example
  55. Proverbs guide your hand
  56. Yoda, the new hero
  57. Young turk wars
  58. Evolving game
  59. Solution to last week's problem
  60. Every move is a new board situation
  61. King of ko
  62. Get stronger at ko
  63. Solutions to last week's problems
  64. Answers to last week's problems
  65. Go Training in Europe
  66. Kikashi and Nozoki
  67. Tips from the Pros
  68. Applying the theory
  69. Answers to last week's problems
  70. More on honte
  71. Aggressive players know boshi
  72. Boshi-old hat for go-getters
  73. Boshi-erasing influence
  74. Rui Naiwei-top woman player
  75. last week's problems
  76. Making the connection
  77. More connections
  78. professionals use connections
  79. Solutions to last week's problems
  80. Sometimes a person might wonder
  81. Solutions to last week's problems
  82. Solutions to last week's problems
  83. Guidelines for explaining the game
  84. Handicap in golf and go
  85. Atari-The last liberty
  86. The second technical rule
  87. Concept of territory
  88. The Concept of Life
  89. Mine is bigger than yours
  90. Third line vs fourth line
  91. How low can we go ?
  92. Wariuchi
  93. Changing your perspective
  94. Solution to last week's problems
  95. O Meien defends Honinbo title
  96. O Meien retains his title
  97. Thickness-a hard issue
  98. Upping the ante
  99. Look and understand-cutting is zilch
  100. Bad style vs good style
  101. Solutions and references
  102. In go, most people have,,,,
  103. Two eyes