New moves are constantly being discovered in go. In theory, the number of possible moves is infinite. There are more than 10,000 joseki (standard pattern), in addition to many variations in the form of fuseki (beginning pattern). But a solid understanding of joseki principles alone should provide a player with an edge. This week, such principles are explained by discussing the thinking behind the evolution of joseki.

Solution to last week's problem

Problem : Last week's problem centered on how both Black and White should continue to play. This is not an easy problem and there are no definite answers. The most important thing is to try to comprehend the various solutions that are available through the records of game played by top professionals.

Prob,Diagram1
Diagram 1 : Black could play at 1, 3 and 5. This involves a ladder. If the ladder is bad for Black, he cannot play at 5 as his stones would be captured in the ladder shown here. Note that by playing 16 at 17, White can shift the direction of the ladder a little to the right. This is bad for Black. On the other hand, a favorable ladder is a prerequisite for White.

Diagram 2 : An alternative for Black is to play at 5 as shown here. But now White gets sente to play at 10, which effectively puts pressure on Black's three marked stones. This result favors White.

Diagram 3 : As an alternative, Black could divert at 3. The moves to 8 are a reasonable continuation. Neither is left behind in this exchange, but it depends on the overall board situation.

Diagram3,4
Diagram 4 : The moves 6 to 12 form a splendid tesuji (locally clever move). But when Black connects at 13 at the spot marked by the captured white stone, White has no choice but to make bad shape at 14. Black 15 takes control over the center, while the white corner group is still not 100 percent safe.

Diagram 5 : Instead of white 14 in the diagram above, if White plays at 14 here, Black can counter with 15 and 17. White can try to capture with 18 and 20, but successive tesuji at 21 and 23 followed by the tesuji combination of 25 to 31 spell disaster for White irrespective of the ladder-Black A and B are miai now. If the ladder favors Black, he can forget the exchange of 27 for 28.

Diagram 5,6
Diagram 6 : An error beginners are apt to make, is playing at 6 (instead of 6 in diagram 3), in the mistaken belief that now White's wall is stronger. If 8 follows next, Black counters with 9 to 13 (it is obvious now that 6 and, to a lesser extent, the marked white stone have lost their raison d'etre. Moreover, White's wall has become the target of an attack. Looking at all these variations, we can pass on some judgments.

(1) The ladder has to favor White (see Diagram 1).
(2) If (1) is true, then Diagram 3 is the best result for both.
(3) If one party goes astray during the variation, the other party has to have an array of tesuji ready.
(4) Knowledge of shapes and strength is important, e.g. white 6 in Diagram 3.

Then there is a final question. What happens if the ladder favors Black? Answer: White 12 in the original problem is a bad move.

Diagram 7 : In that case, White has to resort to defending at 12, making miai of the placement at 13 or attacking the three marked black stones with 14.

Diagram 7,8,9
Diagram 8 : If Black chooses to defend at 13 instead, white 14 and 16 put him on the spot. Black loses the corner.

Diagram 9 : Now clever minds may come up with the combination of 13 and 15, playing on both sides. However, a professional will immediately reject this, because White becomes strong in the center. In addition, White can now either play at A, black B, white C and build even more thickness. Alternatively, he could start with C. If Black responds at A, next white D is a good placement. Black needs to answer at E, and then take the corner by cutting at F. In other words, White can do as he likes. The move at 13, which defends but only up to a point, is called a maniawase (makeshift) move.

One of the greatest differences between pros and amateurs is that pros seldom play these stopgap moves while amateurs do all the time.

So, a lesson to be learned from is this :
If you need to defend, do so properly. If you play stopgap moves, you may get away with it for a moment, but later you have to come back to cover the weaknesses that are left behind. In other words, instead of accomplishing what you should have with one move, you took two moves. Still, there is no definite answer for this joseki and there have been many experiments between top pros.

Going through all these variations will be a delight for some and a cumbersome task for others. Those who feast on the many possibilities and are entranced by still more intricacies that arise from joseki research will become stronger, while those who shy away will only improve slowly.

Problem

This week's problem

To make up for the complications encountered this week, here is an interesting fuseki problem.

In this game for the Oza title between O Rissei (Oza, Black) and Cho Chikun (25th Honinbo, White), O faced the following whole board problem.

After white 38, where should Black play?

By Richard Bozulich

By Rob van Zeijst

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  2. The last rule--ko
  3. Basic strategy of go
  4. Go as a second language
  5. Building castles
  6. The secrets of the lazy
  7. Don't mistake movement for action !
  8. Madmen and common sense
  9. Breaking down the borders
  10. Go the 4th R in school curriculum
  11. Go an educational tool
  12. Mixed-doubles go
  13. Problems and answers
  14. The answer is in the doing
  15. Upsetting common sense
  16. Believing is winning
  17. The art of tenuki
  18. Classification and association
  19. Being in good shape
  20. Keeping in shape
  21. Games of Culture
  22. Deduction and Induction
  23. Asking the right questions
  24. War or peace ?
  25. Avoid simple solutions
  26. The master player
  27. The Ing Memorial Cup in Europe
  28. new ruler on the Kisei Throne
  29. Expectations and reality
  30. Quantity or quality ?
  31. Fujitsu Cup
  32. A Slip of the mind
  33. Losing your bonus
  34. Get out of that groove
  35. New lease on life
  36. Games people play
  37. Changing your mind
  38. Pick your fight
  39. Sanrensei-Part II
  40. Invasion tactics
  41. sanrensei strategy
  42. JAL Cup World Amateur Go Championship
  43. The Honinbo Title: Up for grabs
  44. O Meien becomes new Honinbo
  45. Rote memory vs calculation
  46. The problem with go
  47. The art of stealth
  48. Keep your options open
  49. Where Zen and go meet
  50. Think globally, sacrifice locally
  51. Yamashita the new Gosei king
  52. Toughing it out
  53. The leaning technique
  54. Learning by example
  55. Proverbs guide your hand
  56. Yoda, the new hero
  57. Young turk wars
  58. Evolving game
  59. Solution to last week's problem
  60. Every move is a new board situation
  61. King of ko
  62. Get stronger at ko
  63. Solutions to last week's problems
  64. Answers to last week's problems
  65. Go Training in Europe
  66. Kikashi and Nozoki
  67. Tips from the Pros
  68. Applying the theory
  69. Answers to last week's problems
  70. More on honte
  71. Aggressive players know boshi
  72. Boshi-old hat for go-getters
  73. Boshi-erasing influence
  74. Rui Naiwei-top woman player
  75. last week's problems
  76. Making the connection
  77. More connections
  78. professionals use connections
  79. Solutions to last week's problems
  80. Sometimes a person might wonder
  81. Solutions to last week's problems
  82. Solutions to last week's problems
  83. Guidelines for explaining the game
  84. Handicap in golf and go
  85. Atari-The last liberty
  86. The second technical rule
  87. Concept of territory
  88. The Concept of Life
  89. Mine is bigger than yours
  90. Third line vs fourth line
  91. How low can we go ?
  92. Wariuchi
  93. Changing your perspective
  94. Solution to last week's problems
  95. O Meien defends Honinbo title
  96. O Meien retains his title
  97. Thickness-a hard issue
  98. Upping the ante
  99. Look and understand-cutting is zilch
  100. Bad style vs good style
  101. Solutions and references
  102. In go, most people have,,,,
  103. Two eyes