Think globally, sacrifice locally (**-****)

Self-sacrifice was long regarded as a virtue and a means of attaining spiritual growth and ethical success, though in recent years it has lost much of its appeal, apparently due to changing ethical standards. Fortunately, sacrifice has never lost its advantages in chess where it is often employed as a tactical maneuver aimed at material gain.

On the go board, sacrifice can be a way to reap a local profit. However, its best application is for larger issues involving whole board situations. In other words, local sacrifice is a strategic weapon enabling neighboring stones to survive or to get an advantage somewhere else. While strategic sacrifice may not gain any local advantage, it could help the surviving stones achieve a better balance or better overall efficiency.

Tactical sacrifice

Application 1

One of the primary tactics employing sacrifice is to kill an opponent's group.

Diagram 1 : The marked black stones have only three liberties left and appear to be in trouble. But if Black plays at 1, thereby sacrificing three stones when White plays at 2, we get a situation like that in the next diagram.

dia1,2,3
Diagram 2 : After White captures the three stones, Black can come back and play at 3, reducing White's liberties to two. White 4 is an attempt to capture the surrounding group, but black 5 sacrifices two more stones because White is forced to play at 6.

Diagram 3 : In the final stage, black 7 takes the penultimate liberty of the white group, while white 8 does the same to Black's surrounding stones. But black 9 captures the eight marked white stones and sets his own stones free.

So in this example, Black sacrificed five stones so that he could capture eight stones and free his own stones.

Application 2

dia4 Diagram 4 : In this fuseki, Black is trying to build a moyo (framework) on the upper side by playing 19. Normally, White would answer by playing at 24 immediately, but by cutting with 20 and 22 first, Black is forced to capture the cutting stone of 22 in a ladder with 25. White plays a ladder-breaker at 26, which Black has to answer with 27, followed by white 28. In effect, White has sacrificed a stone (22) at one side of the board to gain advantage on the other side by playing two moves (26 and 28).

Strategic sacrifice

On the go board, stones are deployed to work together efficiently.

Diagram 5 : The sequence shown here represents one of the many variations of the avalanche joseki, so-called for its placing stones in a concentrated area. Here, Black sacrifices three stones in the corner to build influence toward the lower left and, to a minor extent, toward the upper right.

dia5,6,7,8
Diagram 6 : The moves shown here are the first six moves of a joseki in which Black has a choice to either cut at A or at B with the intent to sacrifice that stone.

Diagram 7 : If the ladder is good, Black can cut at 1, white 2 will follow and the moves to 5 are forced (capturing the marked white stone in a ladder). White now plays tenuki (somewhere else). Black should play at 7 to remove the threat of White saving the marked stone (by playing a ladder-breaker). Later on, Black can exchange A for B and C for D. Even though he has used two extra stones, Black has increased his influence significantly.

Diagram 8 : If the ladder is bad for him, Black has no choice but to cut at 1. White captures that stone with 2 and 4, but black 3 and 5 secure a fairly large corner.

There are a great number of joseki that employ tactical sacrifices to gain a strategic advantage elsewhere.

Solutions to last week's problems

sol1,2 Solutions 1 : Black 1 is the only correct move. If White plays 2, black 3 captures three white stones. If White plays at A, black B increases White's loss by another stone.

Solution 2 : Black 1, without any atari, is correct. White cannot cut at 3 as his two stones would be captured by a black move at 2. Therefore, White has no choice but to play at 2. Now black 3 links all his stones together. Black must play at 5. If he does not, White can play at A, making miai of connecting at B and at 5.

refe1,2 Reference 1 : Black 1 would lead to a collapse in this area. In the sequence to 6, White captures the three marked stones plus the rest of the corner.

Reference 2 : The other atari at 1 in this diagram would lead to isolation of the two marked black stones with the sequence to white 4.

Problems

prob1,2 Problem 1 : These moves form a joseki. Black 11 and 13 are innovative. Black intends to sacrifice his three stones in the corner. How can he benefit from this? Note that black 11 increases the number of stones sacrificed but it also helps increase the thickness that Black can build by doing so.

Problem 2 : This problem combines the wisdom of last week's lesson about not allowing an atari and this week's lesson on sacrifice. What is White's best move after Black cuts with 11 ?

By Richard Bozulich

By Rob van Zeijst

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  2. The last rule--ko
  3. Basic strategy of go
  4. Go as a second language
  5. Building castles
  6. The secrets of the lazy
  7. Don't mistake movement for action !
  8. Madmen and common sense
  9. Breaking down the borders
  10. Go the 4th R in school curriculum
  11. Go an educational tool
  12. Mixed-doubles go
  13. Problems and answers
  14. The answer is in the doing
  15. Upsetting common sense
  16. Believing is winning
  17. The art of tenuki
  18. Classification and association
  19. Being in good shape
  20. Keeping in shape
  21. Games of Culture
  22. Deduction and Induction
  23. Asking the right questions
  24. War or peace ?
  25. Avoid simple solutions
  26. The master player
  27. The Ing Memorial Cup in Europe
  28. new ruler on the Kisei Throne
  29. Expectations and reality
  30. Quantity or quality ?
  31. Fujitsu Cup
  32. A Slip of the mind
  33. Losing your bonus
  34. Get out of that groove
  35. New lease on life
  36. Games people play
  37. Changing your mind
  38. Pick your fight
  39. Sanrensei-Part II
  40. Invasion tactics
  41. sanrensei strategy
  42. JAL Cup World Amateur Go Championship
  43. The Honinbo Title: Up for grabs
  44. O Meien becomes new Honinbo
  45. Rote memory vs calculation
  46. The problem with go
  47. The art of stealth
  48. Keep your options open
  49. Where Zen and go meet
  50. Think globally, sacrifice locally
  51. Yamashita the new Gosei king
  52. Toughing it out
  53. The leaning technique
  54. Learning by example
  55. Proverbs guide your hand
  56. Yoda, the new hero
  57. Young turk wars
  58. Evolving game
  59. Solution to last week's problem
  60. Every move is a new board situation
  61. King of ko
  62. Get stronger at ko
  63. Solutions to last week's problems
  64. Answers to last week's problems
  65. Go Training in Europe
  66. Kikashi and Nozoki
  67. Tips from the Pros
  68. Applying the theory
  69. Answers to last week's problems
  70. More on honte
  71. Aggressive players know boshi
  72. Boshi-old hat for go-getters
  73. Boshi-erasing influence
  74. Rui Naiwei-top woman player
  75. last week's problems
  76. Making the connection
  77. More connections
  78. professionals use connections
  79. Solutions to last week's problems
  80. Sometimes a person might wonder
  81. Solutions to last week's problems
  82. Solutions to last week's problems
  83. Guidelines for explaining the game
  84. Handicap in golf and go
  85. Atari-The last liberty
  86. The second technical rule
  87. Concept of territory
  88. The Concept of Life
  89. Mine is bigger than yours
  90. Third line vs fourth line
  91. How low can we go ?
  92. Wariuchi
  93. Changing your perspective
  94. Solution to last week's problems
  95. O Meien defends Honinbo title
  96. O Meien retains his title
  97. Thickness-a hard issue
  98. Upping the ante
  99. Look and understand-cutting is zilch
  100. Bad style vs good style
  101. Solutions and references
  102. In go, most people have,,,,
  103. Two eyes