Losing your bonus (*-*****)

Maybe you are a stockholder or even trade in the stocks of e-commerce companies. Perhaps you might leverage your potential by purchasing options. Or you might work for an e-commerce or software company and receive half or even more of your salary in a juicy stock-option package.

But that juicy package could disappear if the stock market collapses. That is what white-collar workers discovered when they saw their bonuses-sometimes more than four times their monthly salary-whittled away, or, in some cases, disappear altogether.

Fortunately, you have more control over your destiny on the go board, and if you are skillful, you can cash in on your potential. On the other hand, if you are unskilled or play without sufficient thought, it is easy for that potential to disappear. But even this is sometimes better than being overeager to use that potential.

The potential of aji

sol1A,1B,1C
Aji (literally taste), or potential, is one of the more difficult concepts in go. It is one of the defining lines that separates professionals from amateurs. To try to understand aji, let's take a look at last week's problems.

Solution 1A to Problem 1: The problem was to capture the marked white stone. Black 1 and 3 are a combination that set up a geta (net). White 4 and 6 seem to upset Black's plans, but by squeezing with 7 and 9, it becomes clear that White cannot avoid capture after black 11 (Solution 1B).

Solution 1C: Playing black 1 is another way of capturing the marked white stone. Even if White tries to resist with 2 and 4, black 5 and 7 make the capture. Do not make the mistake of playing 5 at 7, that would be disastrous.

Both solutions fulfill the same mission, but the marked white stone still has some potential (aji).

dia1.2 Now look at Diagrams 1 and 2. Both have crosses and triangles that indicate places where White could play in an effort to save his marked stone. The crosses denote moves that are too close to Black's thickness (once Black responds to the moves) to have more than a local meaning. They would actually inflict a loss on White.

White could also try to save the marked stone by playing at one of the triangles. This would be farther away from Black's thickness, so that although it presents a local threat, it also could have strategic implications, depending on the situation.

A more effective threat would be for White to play at one of the A's in Diagram 2. This shows there is striking difference in the potency between the threats.

Black 1 in Diagram 2 leaves White in a much better position to carry out effective threats, so a professional player would almost certainly choose to make the move shown in Diagram 1.

Although the beginner may find this difficult to understand, a rule of the thumb is that in Diagram 1, the marked stone is left with only one liberty, while in Diagram 2 it has two liberties, thereby presenting a greater threat.

sol2A,2B
Solution 2A to Problem 2: Black 1 is the strongest move, but white 2 is a tesuji (locally good move), and in the sequence to 12 in Solution 2B, White manages to escape. The moves 13 to 18 could follow. Although White does manage to escape, it is not a good result because he has just created a weak group flanked by two strong black groups (A and B).

But we can see the difference in the potential threat the two marked white stones pose, compared to Solutions 1A through 1C.

So White risks losing his two marked stones, but the threat they pose, or the aji they have, is much greater, too. Therefore, sacrificing two stones is better than just one.

Because the threat is direct and damage imminent and often irreversible, aji is a little easier to understand when we discuss ladders.

Diagram 3: This an example of White sacrificing as many as six stones (18 through 28) to play a ladder breaker at 34 and 36. Black is forced to play 37 to make sure his two stones at 9 and 13 are not captured in a ladder.

Diagram 4: Imagine what would happen if Black ignores the threat and tries to profit locally in the lower right corner by playing at 1 instead of at 37 in the previous diagram.

White will play at 2 and Black at 3, and then white 4 would deliver a fatal blow to the upper left corner by capturing two black stones in a ladder and thereby setting the marked white stones free.

dia3.4
Problem 1: This is part of the first game of the last year's finals of the Fujitsu World Championship between Lee Changho (White) and Chang Hao.

White has just played at 1 to test Black's reaction. Black resists with 2, but now White can aim at cutting at A later. The way the two players handle the aji of the cut at A is the highlight of this game. White 3 is a ladder breaker. It loses points locally when Black counters with 4, but the combination of white 5 and 11 is superb. Try to work out the best responses for both players. I do not expect anyone to answer correctly (I did not get all the moves), but it is very instructive nevertheless.

prob1.2
Problem 2: This is an easier task. White to play and kill the black group. Hint: Exploit the aji of the defects in Black's shape.

By Richard Bozulich

By Rob van Zeijst

  1. How to teach go
  2. The last rule--ko
  3. Basic strategy of go
  4. Go as a second language
  5. Building castles
  6. The secrets of the lazy
  7. Don't mistake movement for action !
  8. Madmen and common sense
  9. Breaking down the borders
  10. Go the 4th R in school curriculum
  11. Go an educational tool
  12. Mixed-doubles go
  13. Problems and answers
  14. The answer is in the doing
  15. Upsetting common sense
  16. Believing is winning
  17. The art of tenuki
  18. Classification and association
  19. Being in good shape
  20. Keeping in shape
  21. Games of Culture
  22. Deduction and Induction
  23. Asking the right questions
  24. War or peace ?
  25. Avoid simple solutions
  26. The master player
  27. The Ing Memorial Cup in Europe
  28. new ruler on the Kisei Throne
  29. Expectations and reality
  30. Quantity or quality ?
  31. Fujitsu Cup
  32. A Slip of the mind
  33. Losing your bonus
  34. Get out of that groove
  35. New lease on life
  36. Games people play
  37. Changing your mind
  38. Pick your fight
  39. Sanrensei-Part II
  40. Invasion tactics
  41. sanrensei strategy
  42. JAL Cup World Amateur Go Championship
  43. The Honinbo Title: Up for grabs
  44. O Meien becomes new Honinbo
  45. Rote memory vs calculation
  46. The problem with go
  47. The art of stealth
  48. Keep your options open
  49. Where Zen and go meet
  50. Think globally, sacrifice locally
  51. Yamashita the new Gosei king
  52. Toughing it out
  53. The leaning technique
  54. Learning by example
  55. Proverbs guide your hand
  56. Yoda, the new hero
  57. Young turk wars
  58. Evolving game
  59. Solution to last week's problem
  60. Every move is a new board situation
  61. King of ko
  62. Get stronger at ko
  63. Solutions to last week's problems
  64. Answers to last week's problems
  65. Go Training in Europe
  66. Kikashi and Nozoki
  67. Tips from the Pros
  68. Applying the theory
  69. Answers to last week's problems
  70. More on honte
  71. Aggressive players know boshi
  72. Boshi-old hat for go-getters
  73. Boshi-erasing influence
  74. Rui Naiwei-top woman player
  75. last week's problems
  76. Making the connection
  77. More connections
  78. professionals use connections
  79. Solutions to last week's problems
  80. Sometimes a person might wonder
  81. Solutions to last week's problems
  82. Solutions to last week's problems
  83. Guidelines for explaining the game
  84. Handicap in golf and go
  85. Atari-The last liberty
  86. The second technical rule
  87. Concept of territory
  88. The Concept of Life
  89. Mine is bigger than yours
  90. Third line vs fourth line
  91. How low can we go ?
  92. Wariuchi
  93. Changing your perspective
  94. Solution to last week's problems
  95. O Meien defends Honinbo title
  96. O Meien retains his title
  97. Thickness-a hard issue
  98. Upping the ante
  99. Look and understand-cutting is zilch
  100. Bad style vs good style
  101. Solutions and references
  102. In go, most people have,,,,
  103. Two eyes