A Slip of the mind (**-*****)

When one begins to live by habit and by quotation, one has begun to stop living.(-James BaldwinU.S. author.)

dia1 It is astonishing how well habits and automatic responses can help you. When walking or driving, you automatically stop in the face of danger. When you hear an unfamiliar noise, you automatically look in the direction where the sound originated. When crossing the road, you automatically look left, right, and left again. Hang on: in Japan this should be the other way around because traffic drives on the left side of the road.

This is just one instance in which your habits can play tricks on you. Especially in unfamiliar situations, the habits you have formed over the years and that are meant to protect you from danger, can become life-threatening in some cases. But in most cases, our habits only impair our ability to improve. In other words: If they are not useful in a specific situation, habits can be limiting.

Below is the second part of a game I played in which bad habits contributed to a loss. (White is Chang Hsu, 6-dan pro and 20 years old.)

Misguided conceptions II

refe1 Diagram 1: Black 69 is a mistake. In itself, it is not a bad move, but the assumption behind it is wrong. During the game, I just took it for granted that White was going to answer the move locally because of the size of the threat. But when White plays at 70 (part A of the solution to last week's Problem 1), suddenly the landscape changes. With one move, the balance of power in the center shifts in White's favor. White can now exchange A for black B and C for black D. The borders of White's moyo (sphere of influence) now extend along the X's, while Black's moyo is limited to the triangles.

Compare this to black 1 (part B of the solution to last week's Problem 1) in Reference 1, in which Black takes control of the center, expanding his own center moyo while limiting White's potential in the lower left part of the center. If White now plays at A, black B is a good move, which again expands his own potential while limiting White's, while threatening C later. Alternatively White could play at D, which Black could answer by leisurely playing at E or more severely counter with a shoulder hit at F. Wherever White plays, it is evident that Black has the initiative.

refe2 Reference 2: During the game I also had in mind the sequence black 1 to black 5, which I thought would be answered locally as well. But again white 6 appears to be the vital point. The moves to 21 seem to be the best Black can do, but exchanging white 22 for black 23, then playing around 24 look like a good counterstrategy for White.

Diagram 2: After making forcing moves with 71 and 73-worth at least 15 points, while enabling the cut at B-black 75 is a good move, but Black should have played 77 at 78. However, Black was too concerned with the threat of playing at A (cutting at B next is severe). Yet again Black takes for granted that White will answer at A-the same mistake as when he played 69. White 82 cannot be ignored (Black has to answer with 83) and White takes the vital point with 84. Black 85 was meant to strengthen the center to enable the combination of 89 and 91. But after White calmly dia2responded with 86 and 88 I had misgivings about this exchange, because the threat of A has now disappeared altogether. Black found a good combination in the center capturing two stones, but White 94 and 96 were large, too. When White captured two stones on the left side with 100 and 106, and then cut at 116, White was fairly sure of winning. In a complicated and hairy fight on the left side, Black managed to almost come back into the game but in the end Black's center group died.

Solution to last week's Problem 2: If Black cuts at 1, White first exchanges 2 for 3, then threatens to kill Black's corner with 4, forcing Black to answer with 5. Finally, white 6 and 8 catch the black cutting stone in a geta (net).

Below are some more problems involving geta.

sol2 Problem 1: Black has just played 1 somewhere else (not shown on the board) and White invades with 2. The sequence shown here is a common joseki. How does Black capture the white stone at 8 ?

Problem 2: Instead of immediately playing at 14, White can, depending on the local situation, sometimes, exchange 14 for 15 and then come back and defend the corner with 16. The question is, can Black catch the two white cutting stones 8 and 14 ?

Problem 3: If the answer is yes, White will lose two stones instead of one (as in Problem 1). Why would White then want to exchange white 14 for black 15?

Problem 4: If the answer is no, what are the best moves for both players ?

prob1.2

By Richard Bozulich

By Rob van Zeijst

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  2. The last rule--ko
  3. Basic strategy of go
  4. Go as a second language
  5. Building castles
  6. The secrets of the lazy
  7. Don't mistake movement for action !
  8. Madmen and common sense
  9. Breaking down the borders
  10. Go the 4th R in school curriculum
  11. Go an educational tool
  12. Mixed-doubles go
  13. Problems and answers
  14. The answer is in the doing
  15. Upsetting common sense
  16. Believing is winning
  17. The art of tenuki
  18. Classification and association
  19. Being in good shape
  20. Keeping in shape
  21. Games of Culture
  22. Deduction and Induction
  23. Asking the right questions
  24. War or peace ?
  25. Avoid simple solutions
  26. The master player
  27. The Ing Memorial Cup in Europe
  28. new ruler on the Kisei Throne
  29. Expectations and reality
  30. Quantity or quality ?
  31. Fujitsu Cup
  32. A Slip of the mind
  33. Losing your bonus
  34. Get out of that groove
  35. New lease on life
  36. Games people play
  37. Changing your mind
  38. Pick your fight
  39. Sanrensei-Part II
  40. Invasion tactics
  41. sanrensei strategy
  42. JAL Cup World Amateur Go Championship
  43. The Honinbo Title: Up for grabs
  44. O Meien becomes new Honinbo
  45. Rote memory vs calculation
  46. The problem with go
  47. The art of stealth
  48. Keep your options open
  49. Where Zen and go meet
  50. Think globally, sacrifice locally
  51. Yamashita the new Gosei king
  52. Toughing it out
  53. The leaning technique
  54. Learning by example
  55. Proverbs guide your hand
  56. Yoda, the new hero
  57. Young turk wars
  58. Evolving game
  59. Solution to last week's problem
  60. Every move is a new board situation
  61. King of ko
  62. Get stronger at ko
  63. Solutions to last week's problems
  64. Answers to last week's problems
  65. Go Training in Europe
  66. Kikashi and Nozoki
  67. Tips from the Pros
  68. Applying the theory
  69. Answers to last week's problems
  70. More on honte
  71. Aggressive players know boshi
  72. Boshi-old hat for go-getters
  73. Boshi-erasing influence
  74. Rui Naiwei-top woman player
  75. last week's problems
  76. Making the connection
  77. More connections
  78. professionals use connections
  79. Solutions to last week's problems
  80. Sometimes a person might wonder
  81. Solutions to last week's problems
  82. Solutions to last week's problems
  83. Guidelines for explaining the game
  84. Handicap in golf and go
  85. Atari-The last liberty
  86. The second technical rule
  87. Concept of territory
  88. The Concept of Life
  89. Mine is bigger than yours
  90. Third line vs fourth line
  91. How low can we go ?
  92. Wariuchi
  93. Changing your perspective
  94. Solution to last week's problems
  95. O Meien defends Honinbo title
  96. O Meien retains his title
  97. Thickness-a hard issue
  98. Upping the ante
  99. Look and understand-cutting is zilch
  100. Bad style vs good style
  101. Solutions and references
  102. In go, most people have,,,,
  103. Two eyes