Mine is bigger than yours

Ever heard of get-rich-quick schemes in which you are promised hundredfold gains from minimum investments? What about risky high-leveraged investments? Since stock market crashes have been heard thundering around the world, most people have lost their appetite for high-risk, high-return games.

Diagram1

Would you say "no" to a get-rich-slowly approach ? It's more like real life. First, you get an education or a skill-a kind of base-on which to capitalize. Next you save some money, here and there, and put your savings into reasonably safe investments. Then you wait while you work and then wait some more, and voila you're on your way.

In go, the concept is similar-first you stake out base positions. Next, you use those positions to capitalize, and when you have a strong enough position you become conservative and protect; if not, you have to be less conservative and fight. But in general, go is a game where one gets rich, or poor, slowly in an extended series of battles that are going on simultaneously. But the battle is not purely for the purpose of fighting-although that is perfectly OK, too. And if you lose one battle, don't despair-just start another. But remember one thing: Before starting a battle, get into a position in which you can win.

The opening

Because there is very little space on a 9x9 board to practice the opening, let's go to the next level-a 13x13 board. Even though we will eventually play on a 19x19 board, this 13x13 board will help us get an understanding of strategy while not becoming overwhelmed by sheer space.

Diagram 1 : Who is better off in this opening: Black or White ?

prob1-4

I hope you think it is Black because that makes the explanation a lot simpler.

Problem 1 : Where should White play his next move? (There is more than one correct answer.)

Problem 2 : Where should Black play ? (There is more than one correct answer.)

Problem 3 : Where should Black play ? (There is more than one correct answer.)

Problem 4 : Where should White play ?

prob5

Problem 5 : This is a life and death problem. White's group is not alive yet as he has no eyes but Black has a weakness-where should White play next ?

Problem 6 (Advanced players) : This is the third game from the match in which U Cho, who had just turned 21, challenged O Meien (White) for the Honinbo title as the youngest challenger ever. By winning this third game, U Cho took the lead 2-1. Look at the opening-usually the corners are occupied first, but O Meien immediately starts aggressive maneuvers with 4, then 6. Black keeps his cool and quietly takes the empty corner. Black 9 is the greatest distance between stones on the third or fourth line, so this is the biggest move. White 14 tries to capture 3 on a large scale. Black 15 keeps that scale limited and threatens to move out his stone at 3. White 16 to 20 again go for scale enlargement. Black 21 draws out his single stone while attacking white 14-now have another look at black 15. This move weakens white 14 in that this white stone cannot make a comfortable base on the edge. Up to white 44, White tries to establish hegemony in the center, but black 45 is a severe cut. How to answer this move ?

prob6

Solution 1 : Obviously, playing in the remaining empty corner is best, e.g. at 4, although A, B and (to a lesser extent), C are good moves too.

Solution 2 : Black wants to occupy the empty corner with 5 (or A through C).

Solution 3 : Black wants to make an approach to the upper-left corner for a variety of reasons:

A) It is an extension from the marked black stone
B) It limits the influence of the marked white stone
C) The distance between the opposing stones is the greatest on the board-seven spaces between the marked black and white stone-therefore this area is the largest.

sol1-4

Solution 4 : White 1 is good because, while making a base for himself, White prevents Black from making a base in the corner. To prevent himself from being locked up and even captured, when Black sticks his head out into the center with 2. White then plays 3.

A) This move isolates Black's entire group from the marked black stone
B) It avoids being locked up in the corner
C) It attacks Black's two stones.

Solution 5A : White 1 splits Black's two surrounding groups. Now Black can either make two eyes with his group on the right or the one on the left. If he decides to save the group on the right by playing at 2, White can next kill the group on the left by playing at 3. Black 4 threatens to make an extra eye, but white 5 makes the eye false, i.e. eventually White can capture the marked black stone. Black 6 and 8 are a clever combination that takes away one extra liberty of the white group-White connects with 9 (not shown) at the point where black 6 was. The capturing race, or semeai, continues, but.......

Solution 5B : After first capturing the marked stone in the previous diagram with 17, he now has time to fill it with 19. Even if Black keeps attacking with 20, white 21 puts the black stones in atari, Black captures two stones with 22, but White comes back at the point where the marked white stone was. Black could also try to keep struggling by fighting the ko at 19 if he has ko threats, but White has at least one ko threat at A and will win any kind of ko fight.

But, of course, the best way to get better is still by practicing.

sol5a,5b

By Richard Bozulich

By Rob van Zeijst

  1. How to teach go
  2. The last rule--ko
  3. Basic strategy of go
  4. Go as a second language
  5. Building castles
  6. The secrets of the lazy
  7. Don't mistake movement for action !
  8. Madmen and common sense
  9. Breaking down the borders
  10. Go the 4th R in school curriculum
  11. Go an educational tool
  12. Mixed-doubles go
  13. Problems and answers
  14. The answer is in the doing
  15. Upsetting common sense
  16. Believing is winning
  17. The art of tenuki
  18. Classification and association
  19. Being in good shape
  20. Keeping in shape
  21. Games of Culture
  22. Deduction and Induction
  23. Asking the right questions
  24. War or peace ?
  25. Avoid simple solutions
  26. The master player
  27. The Ing Memorial Cup in Europe
  28. new ruler on the Kisei Throne
  29. Expectations and reality
  30. Quantity or quality ?
  31. Fujitsu Cup
  32. A Slip of the mind
  33. Losing your bonus
  34. Get out of that groove
  35. New lease on life
  36. Games people play
  37. Changing your mind
  38. Pick your fight
  39. Sanrensei-Part II
  40. Invasion tactics
  41. sanrensei strategy
  42. JAL Cup World Amateur Go Championship
  43. The Honinbo Title: Up for grabs
  44. O Meien becomes new Honinbo
  45. Rote memory vs calculation
  46. The problem with go
  47. The art of stealth
  48. Keep your options open
  49. Where Zen and go meet
  50. Think globally, sacrifice locally
  51. Yamashita the new Gosei king
  52. Toughing it out
  53. The leaning technique
  54. Learning by example
  55. Proverbs guide your hand
  56. Yoda, the new hero
  57. Young turk wars
  58. Evolving game
  59. Solution to last week's problem
  60. Every move is a new board situation
  61. King of ko
  62. Get stronger at ko
  63. Solutions to last week's problems
  64. Answers to last week's problems
  65. Go Training in Europe
  66. Kikashi and Nozoki
  67. Tips from the Pros
  68. Applying the theory
  69. Answers to last week's problems
  70. More on honte
  71. Aggressive players know boshi
  72. Boshi-old hat for go-getters
  73. Boshi-erasing influence
  74. Rui Naiwei-top woman player
  75. last week's problems
  76. Making the connection
  77. More connections
  78. professionals use connections
  79. Solutions to last week's problems
  80. Sometimes a person might wonder
  81. Solutions to last week's problems
  82. Solutions to last week's problems
  83. Guidelines for explaining the game
  84. Handicap in golf and go
  85. Atari-The last liberty
  86. The second technical rule
  87. Concept of territory
  88. The Concept of Life
  89. Mine is bigger than yours
  90. Third line vs fourth line
  91. How low can we go ?
  92. Wariuchi
  93. Changing your perspective
  94. Solution to last week's problems
  95. O Meien defends Honinbo title
  96. O Meien retains his title
  97. Thickness-a hard issue
  98. Upping the ante
  99. Look and understand-cutting is zilch
  100. Bad style vs good style
  101. Solutions and references
  102. In go, most people have,,,,
  103. Two eyes