Asking the right questions (**-***)

As a teacher, I love being asked questions. For students, asking the right questions is a great way to establish contact and get feedback. It is also the first step to improvement. My favorite answer to a question is another question, such as: "What do you think the answer is or should be ?" Sometimes this can be confusing and exasperating, but good results can be obtained. By providing hints, I try to make the student find the answer to a question by himself. Sometimes students find different answers to the same question, but that is all right.

As a matter of fact, students should be encouraged to find as many answers as possible, starting with the obvious one. After finding a number of answers, a selection procedure follows. What is sufficient? What is good? What is better? What is best? Asking questions, finding answers, recognizing a qualitative difference between the answers and selecting according to expected results through evaluation, is the reasoning process.

But there is a vital element missing. If you are a parent, this will hit home. When they are small, children will ask just about any question that enters their minds, questions like: "Why is that thing green ?" So the main problem is: What question to ask? And if students do not ask questions, the teacher should employ techniques to prompt them to do so. For example, they could ask a student: "In this situation, what should you be asking yourself ?"

In go, I have a number of lists of standard questions that ideally should provide a lead to the thinking process. There are multiple lists for different levels. Examples of simple questions are "Can it be cut ?" or "Can it be connected ?" More difficult ones are "Is it dead or alive ?" or "Is this move bigger than that one ?" The most difficult questions are "Is it urgent or only a big move ?" or "If I give my opponent what he wants, can I profit from it ?" Another tip: always consider the questions you ask yourself and try to pose better questions.

More types of keima

Making a base

dia1 Last week, we saw that the keima can help in establishing a base. Black 3 and white 4 and 6 in Diagram1 are examples of this. The situation in Diagram 2 occurs frequently: Black has a moyo and White invades at 1. If Black caps at 2 (Diagram 3), he blocks White's escape route to the center but it allows White to quickly make a base by exchanging 3 for 4, 5 for 6 and 7 for 8. Finally in the sequence to 12, White lives very easily and in sente, too.

dia2,3
Problem 1: Look at Diagram 3 and decide what strategy Black should pursue.

prob1
Problem 2: Take another look at Diagrams 1 and 3 and then try to find a good place on the lower side for Black to invade.

prob2
Attacking

Diagram 4: Black 1 is another keima that serves to steer the marked white stones away while building up a moyo on the left. White will have to defend at 2 in order not to get locked up. Black 3 is a second keima serving the same purpose as the first keima. Once more, White has to defend with 4. Finally, Black guards his corner with 5 and looks forward to greater gains. White can no longer procrastinate and with his reduction move at 6 (a keima attack), White aims to make a direct threat at C. In addition, he also wants to cut at A and B, but if things look too dangerous he can play at D or E.

dia4
Diagram 5 shows the first 37 moves of a professional game between Yoshio Ishida on Black and Yuseke Oeda in 1970. The first significant keima is at 11 when Black makes an extension on the side. The second keima is when White plays 22 to force Black in a low position on the right while assisting white 14 and 20 in the center. The main objective is to pincer the black stones on the lower edge. Black 25 moves out in to the center attacking the white center stones. Black 29 is a good keima that allows a steady extension toward the stone in the upper
dia5,6
right corner. White 30 aims at the keima he eventually plays at 40 in Diagram 6. The keima at 36 loosely connects the white stones on the lower left.

Diagram 6 shows moves 38 to 57. White 38 prepares for the keima at 40 to force Black to answer and to allow White to take control in the center. Black 45dia7 tries to negate the influence White has built in the center and White 46 pincers to start a fight. Black 47 could have been one space to the right, but this kosumi is stronger than a keima, which would prove its value later. White 48 keeps up the attack with the best move available for this purpose: the keima. Black 51 and White 52 are both keima, but then Black 53 attacks where the keima's weakness lies-in the sequence to 57, Black manages to cut the White stones into two groups. A confusing fight breaks out, resulting in Black strengthening his center group and grabbing control over the upper right corner. The lesson to be learned is that a keima as a means of attack is fine, but it has to be reinforced.

Diagram 7: Starting with the keima at 1, Black attacks the unnumbered white stone. The moves to 11 are a standard corner sequence, or joseki.

dia7 Diagram 8: A variation on the previous diagram, this is another joseki. In both diagrams Black ends up with outside thickness. But White gets more profit out of the exchange and Black could find himself holding the short end of the stick. For example, when playing out the two previous results as shown in Diagrams 9 and 10, Black's thickness is negated by the marked White stones.

dia9,10

By Richard Bozulich

By Rob van Zeijst

  1. How to teach go
  2. The last rule--ko
  3. Basic strategy of go
  4. Go as a second language
  5. Building castles
  6. The secrets of the lazy
  7. Don't mistake movement for action !
  8. Madmen and common sense
  9. Breaking down the borders
  10. Go the 4th R in school curriculum
  11. Go an educational tool
  12. Mixed-doubles go
  13. Problems and answers
  14. The answer is in the doing
  15. Upsetting common sense
  16. Believing is winning
  17. The art of tenuki
  18. Classification and association
  19. Being in good shape
  20. Keeping in shape
  21. Games of Culture
  22. Deduction and Induction
  23. Asking the right questions
  24. War or peace ?
  25. Avoid simple solutions
  26. The master player
  27. The Ing Memorial Cup in Europe
  28. new ruler on the Kisei Throne
  29. Expectations and reality
  30. Quantity or quality ?
  31. Fujitsu Cup
  32. A Slip of the mind
  33. Losing your bonus
  34. Get out of that groove
  35. New lease on life
  36. Games people play
  37. Changing your mind
  38. Pick your fight
  39. Sanrensei-Part II
  40. Invasion tactics
  41. sanrensei strategy
  42. JAL Cup World Amateur Go Championship
  43. The Honinbo Title: Up for grabs
  44. O Meien becomes new Honinbo
  45. Rote memory vs calculation
  46. The problem with go
  47. The art of stealth
  48. Keep your options open
  49. Where Zen and go meet
  50. Think globally, sacrifice locally
  51. Yamashita the new Gosei king
  52. Toughing it out
  53. The leaning technique
  54. Learning by example
  55. Proverbs guide your hand
  56. Yoda, the new hero
  57. Young turk wars
  58. Evolving game
  59. Solution to last week's problem
  60. Every move is a new board situation
  61. King of ko
  62. Get stronger at ko
  63. Solutions to last week's problems
  64. Answers to last week's problems
  65. Go Training in Europe
  66. Kikashi and Nozoki
  67. Tips from the Pros
  68. Applying the theory
  69. Answers to last week's problems
  70. More on honte
  71. Aggressive players know boshi
  72. Boshi-old hat for go-getters
  73. Boshi-erasing influence
  74. Rui Naiwei-top woman player
  75. last week's problems
  76. Making the connection
  77. More connections
  78. professionals use connections
  79. Solutions to last week's problems
  80. Sometimes a person might wonder
  81. Solutions to last week's problems
  82. Solutions to last week's problems
  83. Guidelines for explaining the game
  84. Handicap in golf and go
  85. Atari-The last liberty
  86. The second technical rule
  87. Concept of territory
  88. The Concept of Life
  89. Mine is bigger than yours
  90. Third line vs fourth line
  91. How low can we go ?
  92. Wariuchi
  93. Changing your perspective
  94. Solution to last week's problems
  95. O Meien defends Honinbo title
  96. O Meien retains his title
  97. Thickness-a hard issue
  98. Upping the ante
  99. Look and understand-cutting is zilch
  100. Bad style vs good style
  101. Solutions and references
  102. In go, most people have,,,,
  103. Two eyes