Quantity or quality ? (***-*****)

Wherever we go and whatever we do, these days we more often than not use quantitative analyses to guide our qualitative judgment. We naturally utilize numbers in hard sciences but nowadays statistics has infiltrated the so-called soft sciences in fields ranging from psychology to education to give us a greater understanding of trends and to verify methods.

An analysis of a go game by top professionals sounds like economists discussing their interpretations of the facts as they search for the truth. But in go-as in economics or some physics experiments-the participants or observers change the facts as the game progresses. This is how we get closer to the truth.

Although most top pros display a mixture of both in their playing style, there are two distinctive styles: influence-oriented and profit-oriented. But lately, the latter style finds a lot of followers, and it is surprising how accurate a prominent representative of the profit-oriented crowd, the South Korean Lee Chang Ho, one of the world's strongest players, can qualify his decisions by quantifying every situation. Even under great pressure and in the thick of battle, he can keep his cool and maintain an objective profit-loss grasp of the situation to back up his decisions. In his view, quantity is quality.

Value of ko

Last week, we had a look at how many points a simple ko was worth. When playing a ko, keep in mind the value involved.

dia-1,2,3
Diagram 1: This is the position you were asked to evaluate. What is the value of the ko that White can start by playing at 1 ?
When you make an evaluation of a situation, try to form a mental picture of the end result.

Diagram 2 shows the position when White wins the ko. White's territory is six points (A through F) and he has captured three stones (not counting the number of stones captured during the ko fight itself), making a total of nine points.

Diagram 3 represents the outcome when the ko is decided in Black's favor. Black has captured stones at A and B and can capture a stone with C. Let's assume that White answers with D, therefore giving White no points at all. As the marked white stones are dead and the points E, F and G are points for Black, the points in captured and dead stones total eight. Excluding these stones, the territory won by black is worth 10 points, making a grand total of 18 points in favor of Black.

So the local difference between these two outcomes is 9 + 18 = 27 points and except for some minor details this is a pretty good approximation. It would cost White three moves to carry out this maneuver, therefore the value per move is only nine points, barely worth fighting for during the middle game when moves are routinely worth 10 to 20 points and often even more.
Now I would like you to take another look at a problem I posed a few weeks ago.

dia-4,5,6
Diagram 4: Can Black capture the five white stones by playing 1 ?

Diagram 5: Before playing 5 (1 in the previous diagram), Black should make the preparatory tesuji of 1 and 3. This slows White down when he tries to approach with the tesuji combination of 10 and 12, after first increasing his liberties with 6 and 8. Even though Black plays a slow but safety-first move at 9 (the marked stone in Diagram 7), in the sequence to black 27 in Diagrams 6 and 7, Black wins the semeai. In the actual game, Black did not see the tesuji of 1 and 3 and started the semeai right away.

dia-7,8,9
Diagram 8 shows what actually happened during the game. The result is a seki (stand-off) in which neither side is able to capture any stones. But in fact, the situation is terrible for White as he was unable to gain hardly any territory while Black, creating great influence, went on to win the game fairly easily.

Diagram 9: White read the sequence shown here fairly well. This would be a two-step ko (as Black has to play B and C to approach), but White was afraid of the threat that constantly looms above him as Black can start the ko at A at any time. The ko is worth only 17 points in territory for White but for Black it is worth about 24 points. White's stones on the left side would also be in a precarious position if he loses the ko. This would be a good result for Black.

This is an extremely difficult problem at a professional level and if you can follow this explanation, I applaud you.

dia-10
Diagram 10 shows the moves 1 to 28 of the third game of the 24th Meijin title match between Cho Chikun and Norimoto Yoda. Just for reference, Black spent one hour and 23 minutes on his move at 21. White 22 to 28 set up a ko. How do pros fight a ko like this ?

dia-11
Diagram 11: Black could use his next move to connect, but instead he chooses to fight the ko and cuts with 29. It is interesting to note that White does not take the ko immediately when he has the chance (instead of playing 30, he could have captured the ko). In essence White takes gote (loses the initiative) and with 31, Black forces White to defend his corner. Black is relaxed with the thought that he does not mind being captured on the right side. Next week we will see how Black benefits.

prob-1Ko fights are extremely difficult, especially when taking the ko does not immediately result in a gain. Here, the top player of Japan at the time makes two mistakes in the same ko fight.

Problem 1: How does White take the initiative when Black cuts at 1 (29 in Diagram 11) ?

Problem 2: 36 (in Diagram 11) was another mistake by White. What move should he have played ?

By Richard Bozulich

By Rob van Zeijst

  1. How to teach go
  2. The last rule--ko
  3. Basic strategy of go
  4. Go as a second language
  5. Building castles
  6. The secrets of the lazy
  7. Don't mistake movement for action !
  8. Madmen and common sense
  9. Breaking down the borders
  10. Go the 4th R in school curriculum
  11. Go an educational tool
  12. Mixed-doubles go
  13. Problems and answers
  14. The answer is in the doing
  15. Upsetting common sense
  16. Believing is winning
  17. The art of tenuki
  18. Classification and association
  19. Being in good shape
  20. Keeping in shape
  21. Games of Culture
  22. Deduction and Induction
  23. Asking the right questions
  24. War or peace ?
  25. Avoid simple solutions
  26. The master player
  27. The Ing Memorial Cup in Europe
  28. new ruler on the Kisei Throne
  29. Expectations and reality
  30. Quantity or quality ?
  31. Fujitsu Cup
  32. A Slip of the mind
  33. Losing your bonus
  34. Get out of that groove
  35. New lease on life
  36. Games people play
  37. Changing your mind
  38. Pick your fight
  39. Sanrensei-Part II
  40. Invasion tactics
  41. sanrensei strategy
  42. JAL Cup World Amateur Go Championship
  43. The Honinbo Title: Up for grabs
  44. O Meien becomes new Honinbo
  45. Rote memory vs calculation
  46. The problem with go
  47. The art of stealth
  48. Keep your options open
  49. Where Zen and go meet
  50. Think globally, sacrifice locally
  51. Yamashita the new Gosei king
  52. Toughing it out
  53. The leaning technique
  54. Learning by example
  55. Proverbs guide your hand
  56. Yoda, the new hero
  57. Young turk wars
  58. Evolving game
  59. Solution to last week's problem
  60. Every move is a new board situation
  61. King of ko
  62. Get stronger at ko
  63. Solutions to last week's problems
  64. Answers to last week's problems
  65. Go Training in Europe
  66. Kikashi and Nozoki
  67. Tips from the Pros
  68. Applying the theory
  69. Answers to last week's problems
  70. More on honte
  71. Aggressive players know boshi
  72. Boshi-old hat for go-getters
  73. Boshi-erasing influence
  74. Rui Naiwei-top woman player
  75. last week's problems
  76. Making the connection
  77. More connections
  78. professionals use connections
  79. Solutions to last week's problems
  80. Sometimes a person might wonder
  81. Solutions to last week's problems
  82. Solutions to last week's problems
  83. Guidelines for explaining the game
  84. Handicap in golf and go
  85. Atari-The last liberty
  86. The second technical rule
  87. Concept of territory
  88. The Concept of Life
  89. Mine is bigger than yours
  90. Third line vs fourth line
  91. How low can we go ?
  92. Wariuchi
  93. Changing your perspective
  94. Solution to last week's problems
  95. O Meien defends Honinbo title
  96. O Meien retains his title
  97. Thickness-a hard issue
  98. Upping the ante
  99. Look and understand-cutting is zilch
  100. Bad style vs good style
  101. Solutions and references
  102. In go, most people have,,,,
  103. Two eyes