Madmen and common sense

Certified madmen were once asked by their doctors to answer certain questions. And sure enough, the answers proved that they were indeed mad. But when the doctors asked them to answer the same questions in the way a "normal" person would, they had no problem complying.

What is the significance of this? Maybe the notion that normal behavior assures us of a place in the community. From this, we can deduce that normality, or common sense, is learned behavior, such as logic, a shared notion of beauty and speech.

These behavioral patterns can be seen in the way scientific and academic learning progresses. We build on the knowledge that we acquire and make advances in the fields we are interested in. For example, law-or a belief in what is right or wrong-is not static but changes as society does. This process we can call evolution.

Basics of personal evolution

If you want to improve in go or any other intellectual process, it is a good idea to know the history of your field of endeavor. As Leon Trotsky asserted, be conscious of the basic moves or movements and try to become aware of the blind forces of nature. Or, as Graham Greene said, go into the trenches to test your understanding of which prototypes should fail and which should survive.

Diagrams 1 to 4 each show a joseki. As these joseki are the result of an evolutionary process of brilliant minds, they may be difficult to understand immediately.

By their very nature, neither Black nor White gains an advantage from a joseki. But just as a similar education can turn some people into leaders and others into followers,

Diagram1-4

a joseki could become advantageous or disadvantageous given the right circumstances. If we combine these four joseki, what do we get?

Diagram 5 shows an example of Black gaining terrific synergy. In Diagram 6, the XXX's indicate the borders of the territory Black can expect to claim, whereas the white triangles indicate White's prospects. It is clear that Black's position holds much more promise than White's, because the white stones are barely cooperating with each other. It is safe to say that the game is as good as over-Black's

Diagram5-6

position is too strong. Clearly showing he knows what he is doing, White does not make any mistakes in joseki. But Black's position as a whole is greater than the sum of White's individual parts.

Next week, we will delve a little deeper into this situation.

Linking up stones

Answers to last week's problems:

In Diagram 7, black 1 connects all his stones. If he plays A instead, White will play B. If Black plays B, White can cut at A. After black 1, White can play neither A nor B as he would put himself in atari.

In Diagram 8, black 1 connects all his stones. White cannot play at C or D, as he would immediately lose that stone.

Black 1 (or its mirror move at 5) in Diagram 9 is correct here. If White tries to cut with 2, Black captures the white stone and in the sequence to 5 Black manages to connect his stones. If white plays at E, black connects at 2.

Your first instinct may be to play at 1 in Diagram 10, but the combination of white 1 and 3 cuts off Black's 2 marked stones.

In Diagram 11, black 1 ensures that all marked black stones will be connected. White 2 and 4 are pointless and easily refuted with 3 and 5. This type of connection with two stones parallel to two other stones, is called a bamboo connection, and in this example you can see why it is so effective.

Diagram7-11

Problems

In both problems, Black plays first and captures the marked white stones.

Problem 1-2

By Richard Bozulich

By Rob van Zeijst

  1. How to teach go
  2. The last rule--ko
  3. Basic strategy of go
  4. Go as a second language
  5. Building castles
  6. The secrets of the lazy
  7. Don't mistake movement for action !
  8. Madmen and common sense
  9. Breaking down the borders
  10. Go the 4th R in school curriculum
  11. Go an educational tool
  12. Mixed-doubles go
  13. Problems and answers
  14. The answer is in the doing
  15. Upsetting common sense
  16. Believing is winning
  17. The art of tenuki
  18. Classification and association
  19. Being in good shape
  20. Keeping in shape
  21. Games of Culture
  22. Deduction and Induction
  23. Asking the right questions
  24. War or peace ?
  25. Avoid simple solutions
  26. The master player
  27. The Ing Memorial Cup in Europe
  28. new ruler on the Kisei Throne
  29. Expectations and reality
  30. Quantity or quality ?
  31. Fujitsu Cup
  32. A Slip of the mind
  33. Losing your bonus
  34. Get out of that groove
  35. New lease on life
  36. Games people play
  37. Changing your mind
  38. Pick your fight
  39. Sanrensei-Part II
  40. Invasion tactics
  41. sanrensei strategy
  42. JAL Cup World Amateur Go Championship
  43. The Honinbo Title: Up for grabs
  44. O Meien becomes new Honinbo
  45. Rote memory vs calculation
  46. The problem with go
  47. The art of stealth
  48. Keep your options open
  49. Where Zen and go meet
  50. Think globally, sacrifice locally
  51. Yamashita the new Gosei king
  52. Toughing it out
  53. The leaning technique
  54. Learning by example
  55. Proverbs guide your hand
  56. Yoda, the new hero
  57. Young turk wars
  58. Evolving game
  59. Solution to last week's problem
  60. Every move is a new board situation
  61. King of ko
  62. Get stronger at ko
  63. Solutions to last week's problems
  64. Answers to last week's problems
  65. Go Training in Europe
  66. Kikashi and Nozoki
  67. Tips from the Pros
  68. Applying the theory
  69. Answers to last week's problems
  70. More on honte
  71. Aggressive players know boshi
  72. Boshi-old hat for go-getters
  73. Boshi-erasing influence
  74. Rui Naiwei-top woman player
  75. last week's problems
  76. Making the connection
  77. More connections
  78. professionals use connections
  79. Solutions to last week's problems
  80. Sometimes a person might wonder
  81. Solutions to last week's problems
  82. Solutions to last week's problems
  83. Guidelines for explaining the game
  84. Handicap in golf and go
  85. Atari-The last liberty
  86. The second technical rule
  87. Concept of territory
  88. The Concept of Life
  89. Mine is bigger than yours
  90. Third line vs fourth line
  91. How low can we go ?
  92. Wariuchi
  93. Changing your perspective
  94. Solution to last week's problems
  95. O Meien defends Honinbo title
  96. O Meien retains his title
  97. Thickness-a hard issue
  98. Upping the ante
  99. Look and understand-cutting is zilch
  100. Bad style vs good style
  101. Solutions and references
  102. In go, most people have,,,,
  103. Two eyes