Get out of that groove (**-*****)

Sometimes you hear stories of famous people who, when asked how they became famous, mention some event that changed their lives. Mother Teresa, for example, apparently saw the light and began working with the destitute in the Calcutta slums after one such incident. The story goes that she found a poor, sick man lying near the door of her house. She took him to one hospital after another but they refused to admit him. So she gave up and started to treat the man herself. Despite her ministrations, the man died. Fortunately for destitute Indians, Mother Teresa saw where her real purpose in life lay.

Most of us do not need such an event to come along to change our lives. We can start right now by challenging our basic values. For instance, instead of driving to the supermarket, we can walk there instead. Or we can put aside our usual newspaper or magazine and read something that we probably would never have thought of reading before. To refresh the mind and meet the challenges of today, we can take up a new hobby or strike up a conversation with a stranger from a different age group or ethnic background. A fresh mind is precisely what you need to meet the challenges of go.

A new perspective

We have already discussed the kosumi before. But let's go one step farther by using the kosumi as a complementary move to another one you are thinking about. Most of us have been in a situation where nothing is accomplished no matter how much you push.

dia1,2,3
Diagram 1: White answers 3 with 4 and 5 with 6, and then discovers Black is building a wall. Panicking, White plays 8 to counter the Black influence. Black 9 seals in the white group which now has to live with 10. But the upper right side has become Black's sphere of influence.

Diagram 2: White wants to get ahead of Black as quickly as he can, so he plays. 6. White now is able to challenge Black by playing a hane (bend-around move) at 10, and even play a double-hane at 12. The rest of the moves of this joseki are of no interest for us at present as they involve technique. The point we are interested in is how a power struggle for influence is fought, and how we can change our mind-set about it.

Diagram 3: This is another example, but the shoe is on the other foot. This time, White is pushing with 6 to 10. But Black stays one step behind and counters with 11 and 13. This is known as "Pushing the cart," implying the pusher is exerting enormous power to help his opponent-and in most cases this is not a good idea. Even if White later plays at B, Black will get secure territory with borders at or around the X's totaling about 30 points, while the triangles indicate what appears to be the border of White's territory, with a value of about 35 points. That seems like a good result for White, but the stone at 3 is not nearly as dead as it appears. It has so much aji (e.g. Black at C or D), that in reality it will be hard for White to get more than 20 points.

dia4,5,6
Diagram 4: To avoid pushing the cart, White uses technique and plays at 6, forcing black to play at 7, which White answers with 8. Now, it is Black who is pushing the cart. Black gets out of this by playing at 9. But irrespective of whether Black plays at 9 or at A, White will answer at 10. Now it becomes clear, that the move at 9 is better than at A, because it is not so close to Black's thickness, has more liberties and offers a greater attacking potential toward white 6.

Diagram 5: This joseki is another example of fresh thinking. After the joseki moves to 15, Black could play at A, but this would accomplish nothing as white would respond by playing at B. Black 17 avoids the pitfalls of playing at A.

Diagram 6: This situation is similar to that of the previous diagram, except for the presence of black 3. Black 17 is the correct move. He does not need to fear that White would counter at A, as cutting at B would give a good result. A black move at B later (without white A) is a good move anyway as it provides thickness.

Solutions to problems set on April 29

sol1,2 refe1.2 Solution 1: White has just played the marked stone. Black resists with 1. When White cuts at 2, Black has no choice but to play at 3 and 5. With the combination of 6, 8 and 10, White makes miai (leaving two possibilities), allowing black to either sacrifice the three marked black stones or extend at 11. Black chooses to build influence in the center with 11, effectively capturing one white stone in a geta (net). White 12 upsets the geta, but black 15 sets up a ladder. Black goes on to use his center thickness to attack the white wall on the right. But because of White's success in the lower left, he wins the game by 1-1/2 points.

Reference 1: Black 1 looks like a simple solution against the threat at A. But the tesuji combination (good local moves) of 2, 4 and 6 gives White tremendous influence in the center.

Reference 2: Black 3 and 5 seem to solve the problem easily, but white 6 making miai of A and B puts him on the spot.

Solution 2: White 1 exploits the aji of the two cuts at A and B. Black 2 and 4 are pointless as his group is dead after white 5. White should not cut at A or B immediately after black 2.

Problems

Problem 1: If you cut immediately with 3, black 4 becomes sente and White has to play at 5. Now Black can live. How does he do that ?

Problem 2: Black plays 1 to build up his moyo on the lower side, but after white 8, the marked black stone has become weak while the marked white stones have become very strong. Can you find a better move than 1 ?

prob1.2

By Richard Bozulich

By Rob van Zeijst

  1. How to teach go
  2. The last rule--ko
  3. Basic strategy of go
  4. Go as a second language
  5. Building castles
  6. The secrets of the lazy
  7. Don't mistake movement for action !
  8. Madmen and common sense
  9. Breaking down the borders
  10. Go the 4th R in school curriculum
  11. Go an educational tool
  12. Mixed-doubles go
  13. Problems and answers
  14. The answer is in the doing
  15. Upsetting common sense
  16. Believing is winning
  17. The art of tenuki
  18. Classification and association
  19. Being in good shape
  20. Keeping in shape
  21. Games of Culture
  22. Deduction and Induction
  23. Asking the right questions
  24. War or peace ?
  25. Avoid simple solutions
  26. The master player
  27. The Ing Memorial Cup in Europe
  28. new ruler on the Kisei Throne
  29. Expectations and reality
  30. Quantity or quality ?
  31. Fujitsu Cup
  32. A Slip of the mind
  33. Losing your bonus
  34. Get out of that groove
  35. New lease on life
  36. Games people play
  37. Changing your mind
  38. Pick your fight
  39. Sanrensei-Part II
  40. Invasion tactics
  41. sanrensei strategy
  42. JAL Cup World Amateur Go Championship
  43. The Honinbo Title: Up for grabs
  44. O Meien becomes new Honinbo
  45. Rote memory vs calculation
  46. The problem with go
  47. The art of stealth
  48. Keep your options open
  49. Where Zen and go meet
  50. Think globally, sacrifice locally
  51. Yamashita the new Gosei king
  52. Toughing it out
  53. The leaning technique
  54. Learning by example
  55. Proverbs guide your hand
  56. Yoda, the new hero
  57. Young turk wars
  58. Evolving game
  59. Solution to last week's problem
  60. Every move is a new board situation
  61. King of ko
  62. Get stronger at ko
  63. Solutions to last week's problems
  64. Answers to last week's problems
  65. Go Training in Europe
  66. Kikashi and Nozoki
  67. Tips from the Pros
  68. Applying the theory
  69. Answers to last week's problems
  70. More on honte
  71. Aggressive players know boshi
  72. Boshi-old hat for go-getters
  73. Boshi-erasing influence
  74. Rui Naiwei-top woman player
  75. last week's problems
  76. Making the connection
  77. More connections
  78. professionals use connections
  79. Solutions to last week's problems
  80. Sometimes a person might wonder
  81. Solutions to last week's problems
  82. Solutions to last week's problems
  83. Guidelines for explaining the game
  84. Handicap in golf and go
  85. Atari-The last liberty
  86. The second technical rule
  87. Concept of territory
  88. The Concept of Life
  89. Mine is bigger than yours
  90. Third line vs fourth line
  91. How low can we go ?
  92. Wariuchi
  93. Changing your perspective
  94. Solution to last week's problems
  95. O Meien defends Honinbo title
  96. O Meien retains his title
  97. Thickness-a hard issue
  98. Upping the ante
  99. Look and understand-cutting is zilch
  100. Bad style vs good style
  101. Solutions and references
  102. In go, most people have,,,,
  103. Two eyes