Learning by example (***)

In general, Westerners are relatively better off when it comes to logic. But sometimes logic alone is not enough to analyze certain situations. The more intuitive, Oriental approach-including turning to precedence, examples or anecdotes given by teachers-comes handy. This week we will again use some professional game situations to illustrate how the concept of leaning is applied to specific situations.

More leaning

Last week, there were two problems involving the leaning, or motare, technique. Here are the solutions.

sol1,refe1,2
Solution 1 : In this case, Black leans against the stone he does not want to attack. That sounds illogical, but the logical follows when you remember that by attaching, you strengthen your opponent (White answers by playing hane at 2 followed by 4 and 6 to settle his group), but in the meanwhile Black adds stones with 1 to 7 that surround the marked white stone on a large scale and immobilize it. In this example, all Black stones work together effectively for maximum effect.

Reference 1 : Instead, Black can also attach a stone to the marked stone in Solution 1 by playing at 1. Of course, this strengthens White as well as Black. In the sequence to 12 (which could have been played at A), White builds up a comfortable position while Black captures the marked white stone. Note that not all of Black's stones are working together and his position is cut into two. In other words, this is not an ideal result. It is therefore of great consequence which stone to attack and in order to this, which one to attach a stone to.

Reference 2 : The moves given here form a complicated joseki. But as hard as Black has worked, the result remains the same-Black's position is split and the marked stone is not contributing to Black's overall strategy.

sol2 Solution 2 : White has just played the marked stone. Since his position on the lower left is strong, Black invades at 1. White 2 uses the principle of the leaning attack to strengthen himself on the left in order to attack black 1 on the right. The problem was where to play next. Black 3 uses the principles White tries to employ and leans on a stronger white stone to attack white 2. This allows White to play 8 in sente, but after the cut from 11 to 15, White has to defend at 16. Black connects his stones with 17, allowing White to occupy the focal point of 18. Black 19 is honte (proper move). White finally comes around to play 20 to attack black 1. Black 23 was too much-Black should have played at the star point on top of the marked white stone to immobilize that stone. That would have given Black a great advantage. In the game, White manages to connect all his stones with 24 and 26 and goes on to win the game.

Regardless of the end result, both white 2 and black 3 are marvelous moves that fully display the power of the leaning technique.

refe3 Reference 3 : The worst thing for Black to do is defend his territory passively with 3, 5, and 7, and again with 9 through 13. Sure he makes about five more points in the lower left corner, but White gets a strong wall and black is left out in the cold.

Diagram 1 : White just played the marked stone, threatening to attack Black's marked stones. Where should Black play next? Making some territory and assuring eye-space, black 1 is a possibility. But white 2 is a splendid move that secures a base and makes territory. With four black stones on the left side and just one white stone, this is a mediocre result for Black.

dia1,2 refe4
Diagram 2 : Black 1, followed by black 3 and 5 fully employ the principles of the leaning attack. Blocking White's escape route to the center next takes top priority. Black 9 spoils White's eye-shape and black 11 strengthens the upper left corner while making some territory.

Reference 4 : Reversing the order of the moves, playing black 1 first followed by black 3 is a risky strategy. White may counter with 4 and 6. After white 8, it is Black who is being chased.

What we have learned through these examples is that the leaning attack is employed to strengthen your own stones first in order to attack on the other side.

Problems

Problem 1 : In this game, played in 1974 between Cho Chikun on White and Shiyoichi Takagi on Black, in response to the marked white stone, which should probably have been at A, Takagi launched a furious attack with 1. Applying the principle outlined here, how should White answer? (White has overwhelming influence in the lower left corner.)

prob1,2
Problem 2 : White has just played the marked stone. How should Black respond ?
(The number of h indicated the difficulty level with one representing beginner and five the most advanced.)

By Richard Bozulich

By Rob van Zeijst

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  2. The last rule--ko
  3. Basic strategy of go
  4. Go as a second language
  5. Building castles
  6. The secrets of the lazy
  7. Don't mistake movement for action !
  8. Madmen and common sense
  9. Breaking down the borders
  10. Go the 4th R in school curriculum
  11. Go an educational tool
  12. Mixed-doubles go
  13. Problems and answers
  14. The answer is in the doing
  15. Upsetting common sense
  16. Believing is winning
  17. The art of tenuki
  18. Classification and association
  19. Being in good shape
  20. Keeping in shape
  21. Games of Culture
  22. Deduction and Induction
  23. Asking the right questions
  24. War or peace ?
  25. Avoid simple solutions
  26. The master player
  27. The Ing Memorial Cup in Europe
  28. new ruler on the Kisei Throne
  29. Expectations and reality
  30. Quantity or quality ?
  31. Fujitsu Cup
  32. A Slip of the mind
  33. Losing your bonus
  34. Get out of that groove
  35. New lease on life
  36. Games people play
  37. Changing your mind
  38. Pick your fight
  39. Sanrensei-Part II
  40. Invasion tactics
  41. sanrensei strategy
  42. JAL Cup World Amateur Go Championship
  43. The Honinbo Title: Up for grabs
  44. O Meien becomes new Honinbo
  45. Rote memory vs calculation
  46. The problem with go
  47. The art of stealth
  48. Keep your options open
  49. Where Zen and go meet
  50. Think globally, sacrifice locally
  51. Yamashita the new Gosei king
  52. Toughing it out
  53. The leaning technique
  54. Learning by example
  55. Proverbs guide your hand
  56. Yoda, the new hero
  57. Young turk wars
  58. Evolving game
  59. Solution to last week's problem
  60. Every move is a new board situation
  61. King of ko
  62. Get stronger at ko
  63. Solutions to last week's problems
  64. Answers to last week's problems
  65. Go Training in Europe
  66. Kikashi and Nozoki
  67. Tips from the Pros
  68. Applying the theory
  69. Answers to last week's problems
  70. More on honte
  71. Aggressive players know boshi
  72. Boshi-old hat for go-getters
  73. Boshi-erasing influence
  74. Rui Naiwei-top woman player
  75. last week's problems
  76. Making the connection
  77. More connections
  78. professionals use connections
  79. Solutions to last week's problems
  80. Sometimes a person might wonder
  81. Solutions to last week's problems
  82. Solutions to last week's problems
  83. Guidelines for explaining the game
  84. Handicap in golf and go
  85. Atari-The last liberty
  86. The second technical rule
  87. Concept of territory
  88. The Concept of Life
  89. Mine is bigger than yours
  90. Third line vs fourth line
  91. How low can we go ?
  92. Wariuchi
  93. Changing your perspective
  94. Solution to last week's problems
  95. O Meien defends Honinbo title
  96. O Meien retains his title
  97. Thickness-a hard issue
  98. Upping the ante
  99. Look and understand-cutting is zilch
  100. Bad style vs good style
  101. Solutions and references
  102. In go, most people have,,,,
  103. Two eyes