Last week, we followed the moves at the start of a game between Rui Naiwei, a 9-dan go player and the first woman to win a tournament in which both men and women competed, and Lee Chang Ho. We will take up this game where we left off to show why this Shanghai-born woman who now plays in South Korea is regarded as the strongest woman in go today.

dia1 Diagram 1 : White 60, the final move last week, is indicated by the marked stone. The sequence black 1 to 13, which really followed black 53 (next to black 5 in this diagram) in a 20-move sequence, was brilliant because Black manages to survive in an extremely confined space. But overall he loses out.

White connects her weak group by capturing two black stones (black 9 and the stone above) with the sequence 12 to 18. The exchange 14 for 15 may have been White's only doubtful move. White is forced to retreat with 20 after Black's reinforcement at 19. This gives Black the chance to invade the upper left corner. The sequence to 27 is possibly the first time ever for this particular pattern to appear on a go board. Black is aiming at A. Now it is White's turn to move into the upper right corner.

White's sacrifice at 30 ensured Black would answer 32 with 33. White cuts with 34 in order to play the combination of 36 and 38. With her next move at 40, White shows a potential to live, endangering Black's stones in the corner at the same time. As you can see, Rui's style is not one of peaceful symbiosis-it is either you or her, and most often her in recent tournaments.

dia2 Diagram 2 : Black 1 is a clever move. But to understand this we need some background information. Look at Solutions 3A and 3B. In those diagrams, Black descends first to the second line before playing the deadly hane at 1. However, unlike these solutions, White was not planning to just play at A and quietly watch her own funeral. She played 2 in a direct challenge for the ko. Without the exchange on the second line, at least in this game, black 3 and 5 take the corner. However, this was a mistake (see problem 3). In the end, Black won the ko that followed. Note that black 9, 15, and 21 are at the place where the marked black stone is, while white 12 and 18 are played at 6; in addition black 23 is played at 1. After losing the ko, White kills the black group at the lower edge with 22 and 24.

Black also played such moves as 13 and 19, which were captured, while White builds up her strength in that area. Black loses points through mochikomi (losses without compensation). However, Black plays at 27 in an attempt to regain the advantage. White answers with 28 and then 30, a safety-first move that is gote (loss of tempo)

Black uses his sente (a move that should be answered) by playing 31 and 35 to try to build center territory. White compromises by offering the besieged four white marked stones.

There is not enough space to play out the full game, but White not only saves her four stones but goes on to capture some black stones. At that point, Lee threw in the towel and Rui defeated him 3-0 in this series.

Solutions to last week's problems

sol1,2,refe1

Solution 1 : After black 1, if White first answers with 2 and then plays 4 after black 3, Black will allow White to connect underneath with 6 and 8. In exchange Black gets a lot of thickness that will certainly come in handy when he attacks with 9. The white stones marked A are in trouble now. During White's struggle to make eyes to escape, Black will build more thickness that will hurt the White stones marked B and allow Black to escape with his stone C.

Solution 2 : If Black plays at 1 right away, White 2 is an ideal move to stop Black from breaking through to the center. Black can try with 3 and 5, but in the end he will have to retreat with 7 and 11. Sacrificing the marked stone is not a high price for White to pay for the overwhelming influence he is permitted to build with 12 and 14.

Reference 1 : Sometimes following the proverb "Your opponent's vital point is your vital point" is a good guide to your next move, i.e. white 2. But this leaves Black free to move into the center with 3, which Black may not necessarily play immediately.

sol3A,3B,refe2

Solution 3A and 3B : Descending with 1 combined with the hane at 3-5 and hitting the vital point with 7 is a standard combination here.

Reference 2 : Playing hane right away allows White to live with 2 and 4. Now, playing a hane at 5 is answered by 6. Black 7 and 9 look clever but at 8 and 10 make it impossible for Black to rescue his stone at 7. A and B are miai, i.e. if Black plays one, White plays the other.

Problems

Problem 1 (beginner): In the game, Black played 21. He could have played at 1. The moves to 5 would follow. If White tries to escape with 6, he will be caught in a ladder. However, instead of 6, White will play a move that will break the ladder and be a forcing move on the lower right, too. So instead of 6, where would White play to block the ladder so that it becomes a double threat ?

Problem 2 (beginner): Refer to solution 3A. No look at white 2 in the problem. Is it possible to kill White? (Hint: Start with exchanging 3 for 4 and refer to Reference 2 for the move you should not play). Where should Black play to kill the corner ?

Problem 3 (intermediate): After the exchange 1 for 2, instead of A, Black has a simpler and better move. How should Black play his next few moves? (Hint: It will become a ko, but different from the one in the game).

problem1,2,3

By Richard Bozulich

By Rob van Zeijst

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  5. Building castles
  6. The secrets of the lazy
  7. Don't mistake movement for action !
  8. Madmen and common sense
  9. Breaking down the borders
  10. Go the 4th R in school curriculum
  11. Go an educational tool
  12. Mixed-doubles go
  13. Problems and answers
  14. The answer is in the doing
  15. Upsetting common sense
  16. Believing is winning
  17. The art of tenuki
  18. Classification and association
  19. Being in good shape
  20. Keeping in shape
  21. Games of Culture
  22. Deduction and Induction
  23. Asking the right questions
  24. War or peace ?
  25. Avoid simple solutions
  26. The master player
  27. The Ing Memorial Cup in Europe
  28. new ruler on the Kisei Throne
  29. Expectations and reality
  30. Quantity or quality ?
  31. Fujitsu Cup
  32. A Slip of the mind
  33. Losing your bonus
  34. Get out of that groove
  35. New lease on life
  36. Games people play
  37. Changing your mind
  38. Pick your fight
  39. Sanrensei-Part II
  40. Invasion tactics
  41. sanrensei strategy
  42. JAL Cup World Amateur Go Championship
  43. The Honinbo Title: Up for grabs
  44. O Meien becomes new Honinbo
  45. Rote memory vs calculation
  46. The problem with go
  47. The art of stealth
  48. Keep your options open
  49. Where Zen and go meet
  50. Think globally, sacrifice locally
  51. Yamashita the new Gosei king
  52. Toughing it out
  53. The leaning technique
  54. Learning by example
  55. Proverbs guide your hand
  56. Yoda, the new hero
  57. Young turk wars
  58. Evolving game
  59. Solution to last week's problem
  60. Every move is a new board situation
  61. King of ko
  62. Get stronger at ko
  63. Solutions to last week's problems
  64. Answers to last week's problems
  65. Go Training in Europe
  66. Kikashi and Nozoki
  67. Tips from the Pros
  68. Applying the theory
  69. Answers to last week's problems
  70. More on honte
  71. Aggressive players know boshi
  72. Boshi-old hat for go-getters
  73. Boshi-erasing influence
  74. Rui Naiwei-top woman player
  75. last week's problems
  76. Making the connection
  77. More connections
  78. professionals use connections
  79. Solutions to last week's problems
  80. Sometimes a person might wonder
  81. Solutions to last week's problems
  82. Solutions to last week's problems
  83. Guidelines for explaining the game
  84. Handicap in golf and go
  85. Atari-The last liberty
  86. The second technical rule
  87. Concept of territory
  88. The Concept of Life
  89. Mine is bigger than yours
  90. Third line vs fourth line
  91. How low can we go ?
  92. Wariuchi
  93. Changing your perspective
  94. Solution to last week's problems
  95. O Meien defends Honinbo title
  96. O Meien retains his title
  97. Thickness-a hard issue
  98. Upping the ante
  99. Look and understand-cutting is zilch
  100. Bad style vs good style
  101. Solutions and references
  102. In go, most people have,,,,
  103. Two eyes