Breaking down the borders

I have never been a big fan of making choices. It can be an unsettling experience: you may make a wrong choice and find out too late that you cannot do anything about it. I have been told that I should live with my mistakes and learn from them. But learning is not easy when you hold on to old ideas. Only last week I wrote that old ideas form the basis of improvement. But now I think I was wrong. New ideas do not come from old ideas, they often are a new combination or interpretation of old ideas. Here are some new ideas.

Mergers and acquisitions are a hot topic these days because by combining resources and expertise the funds saved can either contribute to immediate profits or be passed on to consumers to gain a loyal customer base and increase market share. At the moment, the greatest merger is taking place in Europe with the various member countries of the European Union breaking down borders and tying the knot to increase efficiency, standing and economic power in the international community. The biggest hurdles are the differences in language and culture. Fortunately in go, the stones have only language and one culture: eyes and territory. On the other hand, connecting stones, the equivalent of merging, has been practiced for almost 4,000 years.

Diagram1-2 In Diagram 1, Black uses 25 stones to form the groups A, B, and C. The three groups each have 9 points of territory for a total of 27 points. In Diagram 2, Black has broken down the borders between his three groups and combined the 25 stones to make one group with a full 75 points in territory, almost three times as much as the three groups A, B and C together. What does this mean? Obviously, combining resources, in this case eyes and borders, are much more efficient. But how does this work in practice when mapping out one's territory in the beginning?

Back to the basics

Last week we looked at an example in which Black gained synergy by combining the strength of his various groups. In contrast, White just followed the joseki (standard exchange in the corner) moves he had learned by heart. For reference, the result of that example is shown again in Diagram 3. Now we will have a look at another combination of the same joseki but with White gaining the edge and Black losing out. In Diagram 4, the same local exchanges take place but in different corners. After the moves to white 34, not only have the Black's three stones around A lost their importance in building influence, but they seriously risk becoming weak stones, especially because White in capable of launching a variety of threats against the black stones around B.

Diagram3-4
Diagram 5 serves to provide understanding about the balance in territories. The XXX's indicate Black's potential territory, while the white triangles show the territory White can expect to make. This diagram does not take into account the balance in power or influence, though.

Diagram5 To attain a stronger position, it is necessary to understand the balance of territory as well as the balance in power. As an exercise try combining the four joseki in different ways to figure out how this influences the balance in power. First try it on the board, then in your head. This will increase your understanding of splitting groups not through tactical maneuvers but by separation and isolation.

Solutions to last week's problems

Diagram 6: Black 1 is the vital point and after sacrificing his original stone with black 3 and 5, White is faced with damezumari (shortage of liberties) and can not escape.

Diagram 7: Black 1 to 7 sacrifices two stones while inducing a similar condition of damezumari. Diagram 8 shows the situation after black 7 in the previous diagram. A and B are now miai, meaning that if White plays A, Black plays B, and vice versa. This means that White loses all of his marked stones.

Diagram6-8

Problems

Problem 1: In this game between Masao Kato, 9-dan, (white) and Rissei O, 9-dan, (black) in 1992, both players set out mapping out big moyo (frameworks). With 15, Black is the first to invade. While providing a lifeline to the outside, White 16 and 20 is a combination that spoils Black's chances of ever linking up his invader with the black stones 9, 11 and 13. White 18 is also an important move as it prevents Black from making a base. Black 19 is natural. White 22 makes eyes for himself while preventing Black from sliding into the corner with a move at 24. Black 23 to 27 are kikashi (moves that eventually will have a great effect) to enable Black to move out into the center with 31. White 32 hopes for black A. If Black plays there, where would White play next-B,C or D ?

Problem 2: White 32, however was a dubious move. In the sequence to 37, Black has all his stones on the outside, allowing for synergy to develop with his stones on the right and upper side of the board (XXX marks), while White's stones 32, 34, and 36 are all on the inside. The three white stones do not strengthen White's position nearly as much as Black's. Clearly Black gained a lot in this exchange. But Black has a flaw in his shape at E. White would like to cut there, but at the moment the ladder is good for Black. Trying to exploit Black's weakness, White plays a ladder-breaker with 38. What is the answer to this move?

Problem1-2

By Richard Bozulich

By Rob van Zeijst

  1. How to teach go
  2. The last rule--ko
  3. Basic strategy of go
  4. Go as a second language
  5. Building castles
  6. The secrets of the lazy
  7. Don't mistake movement for action !
  8. Madmen and common sense
  9. Breaking down the borders
  10. Go the 4th R in school curriculum
  11. Go an educational tool
  12. Mixed-doubles go
  13. Problems and answers
  14. The answer is in the doing
  15. Upsetting common sense
  16. Believing is winning
  17. The art of tenuki
  18. Classification and association
  19. Being in good shape
  20. Keeping in shape
  21. Games of Culture
  22. Deduction and Induction
  23. Asking the right questions
  24. War or peace ?
  25. Avoid simple solutions
  26. The master player
  27. The Ing Memorial Cup in Europe
  28. new ruler on the Kisei Throne
  29. Expectations and reality
  30. Quantity or quality ?
  31. Fujitsu Cup
  32. A Slip of the mind
  33. Losing your bonus
  34. Get out of that groove
  35. New lease on life
  36. Games people play
  37. Changing your mind
  38. Pick your fight
  39. Sanrensei-Part II
  40. Invasion tactics
  41. sanrensei strategy
  42. JAL Cup World Amateur Go Championship
  43. The Honinbo Title: Up for grabs
  44. O Meien becomes new Honinbo
  45. Rote memory vs calculation
  46. The problem with go
  47. The art of stealth
  48. Keep your options open
  49. Where Zen and go meet
  50. Think globally, sacrifice locally
  51. Yamashita the new Gosei king
  52. Toughing it out
  53. The leaning technique
  54. Learning by example
  55. Proverbs guide your hand
  56. Yoda, the new hero
  57. Young turk wars
  58. Evolving game
  59. Solution to last week's problem
  60. Every move is a new board situation
  61. King of ko
  62. Get stronger at ko
  63. Solutions to last week's problems
  64. Answers to last week's problems
  65. Go Training in Europe
  66. Kikashi and Nozoki
  67. Tips from the Pros
  68. Applying the theory
  69. Answers to last week's problems
  70. More on honte
  71. Aggressive players know boshi
  72. Boshi-old hat for go-getters
  73. Boshi-erasing influence
  74. Rui Naiwei-top woman player
  75. last week's problems
  76. Making the connection
  77. More connections
  78. professionals use connections
  79. Solutions to last week's problems
  80. Sometimes a person might wonder
  81. Solutions to last week's problems
  82. Solutions to last week's problems
  83. Guidelines for explaining the game
  84. Handicap in golf and go
  85. Atari-The last liberty
  86. The second technical rule
  87. Concept of territory
  88. The Concept of Life
  89. Mine is bigger than yours
  90. Third line vs fourth line
  91. How low can we go ?
  92. Wariuchi
  93. Changing your perspective
  94. Solution to last week's problems
  95. O Meien defends Honinbo title
  96. O Meien retains his title
  97. Thickness-a hard issue
  98. Upping the ante
  99. Look and understand-cutting is zilch
  100. Bad style vs good style
  101. Solutions and references
  102. In go, most people have,,,,
  103. Two eyes