A new ruler on the Kisei Throne (**-*****)

In the professional go world in Japan, three great titles clearly stand out in prestige and money offered-Kisei, Meijin, and Honinbo, with 33 million yen, 28 million yen and 25 million yen in prize money, respectively. Cho Chikun, a South Korean who came to Japan at the age of 6, held these three titles at the same time since 1996 to earn yearly prize money in excess of 100 million yen. Last year, he lost the Honinbo title to 30-year-old fellow countryman Cho Sonjin, who up to then was a relatively unknown player.

Cho Chikun had held the Honinbo title for 10 straight years. Last month, Cho had his much treasured Kisei title taken from him after holding it for eight of its 24 years of existence. The new titleholder is O Rissei who was born in Taiwan and came to Japan when he was 12 years old. Although O had been expected to make a major impact in Japan's go world, for years he only won some minor titles. Becoming the new Kisei clearly marked a peak in his professional career, which spans almost 30 years. Asked how he felt about winning, O said that the day he won the title was the happiest day of his life.

Semeai and Tesuji

problem1 Problem 1 shows a corner position we will solve over the next few weeks by studying semeai and tesuji. The problem is whether black 1 is the correct move. Hint: A multistep ko is a step toward the solution.

But before starting with this problem, let's first have a look at some more semeai and tesuji starting with the two other problems set last week.

Solution 2 for last week's problem 2: In preparation for the semeai, white 1 will slow down Black. If Black answers with 2, White then wins the semeai, a result that becomes clear when he plays at 9. At this stage, Black wants to play at A, but then his three corner stones will be taken by white B. Therefore, Black has to play at B first in order to play at A. By that time White will play at C and D and capture the six marked Black stones.

sol2-refe2a,2b
Reference 2A: If White begins the capturing race without the preparatory move of 1 in solution 2, White will find himself holding the short end of the stick and his seven marked stones will be captured when Black plays 8.

Reference 2B: Black 2 is a good response to white 1. When White starts the semeai now, the sequence to 7 follows, but now Black can start a ko with 8. Fortunately, White is the first to capture the ko with 9, putting Black at a disadvantage. Besides, Black stands to lose points if he plays the ko as White can capture at A and lay waste to Black's territory. So, Black will probably leave the situation as is after white 3 and wait until he has created sufficiently large ko threats to start the ko.

sol3a
Solution 3A for last week's Problem 3: By playing at 1, White extends his liberties. Black has no choice but to submit with 2. In the sequence to 13, White easily wins the semeai.

sol3b
Solution 3B: Actually, after white 7, Black can stir up some trouble with 8. This does not really slow down White as he can now play 9, 11, and 13, which will put the black stones in atari one move earlier.

This is a kind of ko. During the ko fight, Black will have to ignore some ko threats and play good ko threats himself as he slowly makes his approach moves.

Now try to solve the problem at the beginning of the article and the two below:

prob2-3
Problem 1: Remember that making eyes or forestalling them is a winning tactic in many semeai.

Problem 2: White to play and capture the marked black stones.

Problem 3: White has just played at 1. How does Black take advantage of this move and capture the marked white stones ?

By Richard Bozulich

By Rob van Zeijst

  1. How to teach go
  2. The last rule--ko
  3. Basic strategy of go
  4. Go as a second language
  5. Building castles
  6. The secrets of the lazy
  7. Don't mistake movement for action !
  8. Madmen and common sense
  9. Breaking down the borders
  10. Go the 4th R in school curriculum
  11. Go an educational tool
  12. Mixed-doubles go
  13. Problems and answers
  14. The answer is in the doing
  15. Upsetting common sense
  16. Believing is winning
  17. The art of tenuki
  18. Classification and association
  19. Being in good shape
  20. Keeping in shape
  21. Games of Culture
  22. Deduction and Induction
  23. Asking the right questions
  24. War or peace ?
  25. Avoid simple solutions
  26. The master player
  27. The Ing Memorial Cup in Europe
  28. new ruler on the Kisei Throne
  29. Expectations and reality
  30. Quantity or quality ?
  31. Fujitsu Cup
  32. A Slip of the mind
  33. Losing your bonus
  34. Get out of that groove
  35. New lease on life
  36. Games people play
  37. Changing your mind
  38. Pick your fight
  39. Sanrensei-Part II
  40. Invasion tactics
  41. sanrensei strategy
  42. JAL Cup World Amateur Go Championship
  43. The Honinbo Title: Up for grabs
  44. O Meien becomes new Honinbo
  45. Rote memory vs calculation
  46. The problem with go
  47. The art of stealth
  48. Keep your options open
  49. Where Zen and go meet
  50. Think globally, sacrifice locally
  51. Yamashita the new Gosei king
  52. Toughing it out
  53. The leaning technique
  54. Learning by example
  55. Proverbs guide your hand
  56. Yoda, the new hero
  57. Young turk wars
  58. Evolving game
  59. Solution to last week's problem
  60. Every move is a new board situation
  61. King of ko
  62. Get stronger at ko
  63. Solutions to last week's problems
  64. Answers to last week's problems
  65. Go Training in Europe
  66. Kikashi and Nozoki
  67. Tips from the Pros
  68. Applying the theory
  69. Answers to last week's problems
  70. More on honte
  71. Aggressive players know boshi
  72. Boshi-old hat for go-getters
  73. Boshi-erasing influence
  74. Rui Naiwei-top woman player
  75. last week's problems
  76. Making the connection
  77. More connections
  78. professionals use connections
  79. Solutions to last week's problems
  80. Sometimes a person might wonder
  81. Solutions to last week's problems
  82. Solutions to last week's problems
  83. Guidelines for explaining the game
  84. Handicap in golf and go
  85. Atari-The last liberty
  86. The second technical rule
  87. Concept of territory
  88. The Concept of Life
  89. Mine is bigger than yours
  90. Third line vs fourth line
  91. How low can we go ?
  92. Wariuchi
  93. Changing your perspective
  94. Solution to last week's problems
  95. O Meien defends Honinbo title
  96. O Meien retains his title
  97. Thickness-a hard issue
  98. Upping the ante
  99. Look and understand-cutting is zilch
  100. Bad style vs good style
  101. Solutions and references
  102. In go, most people have,,,,
  103. Two eyes